visual3d:documentation:modeling:segments:segment_inertia
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visual3d:documentation:modeling:segments:segment_inertia [2024/07/17 15:45] – created sgranger | visual3d:documentation:modeling:segments:segment_inertia [2024/09/28 02:10] (current) – Cleaned up page formatting and organization. wikisysop | ||
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- | ====== Segment Inertia | + | ===== Segment Inertia ===== |
- | By default | + | Visual3D computes |
- | The default Visual3D segments are treated as [[Visual3D: | + | ==== Inertial |
- | **Hanavan E. (1964) A Mathematical Model for the Human Body. Technical Report, Wright-Patterson Air Force Base.** | + | Visual3D' |
- | + | ||
- | \\ | + | |
- | Please refer to [[Visual3D: | + | |
- | + | ||
- | === Inertial properties of a Cone (Conical Frustrum) === | + | |
- | + | ||
- | One of the Visual3D | + | |
- | + | ||
- | {{: | + | |
- | + | ||
- | + | ||
- | A frustra of right cones is created by cutting the top off of a cone such that the cut is parallel to the base of the cone. | + | |
- | + | ||
- | \\ | + | |
+ | {{: | ||
For a unit length, the center of mass relative to the proximal end of the segment is located at: | For a unit length, the center of mass relative to the proximal end of the segment is located at: | ||
- | {{: | + | {{: |
- | given: M= segment mass, and L= segment length | + | A Cone segment |
{{: | {{: | ||
+ | ==== Inertial properties of an Elliptical Cylinder ==== | ||
- | === Inertial properties of an Elliptical | + | Visual3D' |
- | {{: | + | {{: |
+ | The distance from the proximal end of the segment to the center of mass of the segment is | ||
+ | < | ||
+ | CG_from_proximal_end = 0.5*L | ||
+ | </ | ||
- | The distance from the proximal end of the segment to the center | + | In Visual3D' |
- | **CG_from_proximal_end = 0.5*L** | + | {{: |
- | The moment | + | Note that Visual3D uses the radius at the distal end of the segment as the radius |
- | {{: | + | ==== Inertial Properties of a Sphere ==== |
+ | For segments modelled as a **Sphere**, Visual3D requires a proximal segment radius and a distal segment radius. The inertial properties of the segment are calculated using only the distal radius, however, the proximal radius is still required to determine the location of the proximal segment end. | ||
- | Visual3D uses the Radius | + | If both a medial and a lateral target are used at one end of a segment |
- | === Inertial Properties | + | One notable difference arises in creating spherical segments. Visual3D expects the distal targets to be located at 50% of the distance between segment ends. This allows the distal radius to produce |
- | == Defining a Spherical Segment == | + | {{: |
- | For segments modeled as spheres, Visual3D requires a proximal segment radius and a distal segment radius. | + | The distance from the proximal |
- | {{: | + | < |
+ | CG_from_proximal_end = L | ||
+ | </ | ||
+ | Within Visual3D' | ||
- | The distance from the proximal end of the segment to the center of mass of the segment. | + | {{: |
- | **CG_from_proximal_end = L** | + | Note that Visual3D uses the radius at the distal end of the segment as the radius of the sphere. The length of the sphere is determined from the distance between the segment' |
- | The moment of inertia | + | ==== Inertial Properties |
- | {{: | + | Visual3D also allows segments to be defined as an **Ellipsoid**, |
+ | {{: | ||
- | Visual3D uses the Radius at the distal | + | The distance from the proximal |
+ | < | ||
+ | CG_from_proximal_end = L | ||
+ | </ | ||
- | === Inertial Properties | + | Within Visual3D' |
- | {{:ellipsoid.gif}}\\ | + | {{:EllipsoidInertia.gif}} |
+ | Visual3D uses the radius at the distal end of the segment as the radius of the ellipsoid. The length of the ellipsoid is calculated as tghe distance between the sgement' | ||
- | The distance from the proximal end of the segment to the center of mass of the segment. | + | ==== Alternative Approaches ==== |
- | **CG_from_proximal_end = L** | + | The user is free to modify segment characteristics away from Visual3D' |
- | The moment of inertia | + | === Adjusted Zatsiorsky-Seluyanov' |
- | {{:EllipsoidInertia.gif}}\\ | + | It is possible to use the [[visual3d:documentation: |
- | + | These inertial parameters adjust | |
- | Visual3D uses the Radius at the distal end of the segment as the Radius of the Ellipsoid. The Length of the Ellipsoid is from the Proximal End to the Distal End of the segment. | + | |
=== Entering Inertial Values Using Expressions === | === Entering Inertial Values Using Expressions === | ||
- | It is possible to include any regression equations for the inertia and center of mass because | + | Visual3D allows the user to put [[visual3d:documentation:pipeline:expressions:expressions_overview|expressions]] into the edit boxes, which means that any mathematical expression or regression equation can be used to express a segment' |
- | === Adjusted Zatsiorsky-Seluyanov' | + | See the page covering [[Visual3D: |
+ | |||
+ | === Coordinate System Transformations | ||
- | Using the Adjusted Zatsiorsky-Seluyanov' | + | Visual3D allows users to flexibly express a segment' |
+ | ==== References ==== | ||
+ | * Hanavan E. (1964) A Mathematical Model for the Human Body. Technical Report, Wright-Patterson Air Force Base | ||
visual3d/documentation/modeling/segments/segment_inertia.1721231133.txt.gz · Last modified: 2024/07/17 15:45 by sgranger