visual3d:documentation:modeling:segments:segment_overview
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visual3d:documentation:modeling:segments:segment_overview [2024/07/17 15:42] – removed sgranger | visual3d:documentation:modeling:segments:segment_overview [2025/03/13 20:38] (current) – wikisysop | ||
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+ | ====== Segment Overview ====== | ||
+ | |||
+ | A Visual3D model consists of a set of rigid segments, each of which corresponds to a body segment (major bone structure) of the subject whose motion is under study. We use the terms model segment and body segment when it is necessary to distinguish between the conceptual/ | ||
+ | |||
+ | The instantaneous position and orientation of all a segment is called the pose of the segment. The central function of Visual3D is translation of the target-marker positions (as reported by the motion-tracking apparatus) into [[visual3d: | ||
+ | - The motion-tracking apparatus does not track segments; it tracks target markers attached to various chosen points on or near the subject’s body. | ||
+ | - Segments are defined by (among other things) their proximal and distal end points, which are located inside the body, but target markers can generally only be placed outside the body. | ||
+ | |||
+ | To deal with the first complication, | ||
+ | |||
+ | To deal with the second complication, | ||
+ | |||
+ | The illustration below shows what you might see when defining just one segment: the right thigh. The graphic image, which is zoomed in to the right thigh region, reveals three calibration markers (yellow) which are used to define the thigh segment’s endpoints and dimensions. At the proximal (upper) end, the RHP (right hip) marker’s position is used together with an explicit radius of 0.081m (measured in the laboratory for this subject) to define the proximal endpoint. At the distal end, both medial and lateral knee markers (RMK, RLK) are available, and together define both the distal endpoint and the distal radius of the thigh segment. For mass- and moment-related computations, | ||
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+ | {{: | ||
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+ | ===== Segments ===== | ||
+ | |||
+ | The Visual3D model-building tool uses standard medical terminology to define the locations and configurations of segments. As a general modelling tool, Visual3D allows for the creation of any rigid segment. Visual3D contains a number of [[[[visual3d: | ||
+ | |||
+ | ==== Segment Coordinate Systems ==== | ||
+ | |||
+ | Every segment in a model has its own coordinate system that Visual3D defines according to a reliable set of rules. Briefly, given the distal and proximal end of a segment Visual3D will: | ||
+ | - define the anatomical (or frontal) plane | ||
+ | - identify the joint centres that lie on the anatomical plane | ||
+ | - align the inferior/ | ||
+ | |||
+ | A complete overview of segment definition can be found [[visual3d: | ||
+ | |||
+ | ==== Segment Properties ==== | ||
+ | |||
+ | The [[visual3d: | ||
+ | |||
+ | ^ Property ^ Description ^ | ||
+ | | [[visual3d: | ||
+ | | [[visual3d: | ||
+ | | [[visual3d: | ||
+ | | [[visual3d: | ||
+ | | [[[[visual3d: | ||
+ | |||
+ | ==== Virtual Segments ==== | ||
+ | |||
+ | Kinematic-only segments are also called [[visual3d: | ||
+ | |||
+ | ===== The Pelvis, a segment of note ===== | ||
+ | |||
+ | There are many ways to define a segment in Visual3D, which means there are many ways to define the Pelvis segment. | ||
+ | |||
+ | ^ Model Name ^ Description ^ | ||
+ | | [[visual3d: | ||
+ | | [[visual3d: | ||
+ | | [[visual3d: | ||
+ | | [[visual3d: | ||
+ | |||
+ | **NOTE**: the segment coordinate system for the CODA pelvis is the mid-point between the ASIS markers. The anatomical landmarks are actually posterior to the ASIS markers because the motion capture system tracks the center of the marker. This is a modest error, but it can be corrected by [[visual3d: | ||
+ | |||
+ | ==== Hip_Joint_Landmarks ==== | ||
+ | |||
+ | [[visual3d: | ||
+ | |||
+ | == Pelvis Animation Models (obj, v3g, wrl) == | ||
+ | |||
+ | There are two common obj files used to animate the bones of the pelvis. | ||
+ | == Normalizing the Pelvis Angle == | ||
+ | [[visual3d: | ||
+ | |||
+ | Normalizing the Pelvis Segment Angle. The Coda and Helen Hayes pelvis are tilted forward approximately 20 degrees from the horizontal. | ||
+ | In describing the orientation of the pelvis or for describing the hip joint angle, | ||
+ | it is often convenient to define a pelvis angle that has a coronal plane parallel to the floor (eg a vertical segment with zero tilt). | ||
+ | |||
+ | ===== Thigh ===== | ||
+ | |||
+ | There are several approaches to create a thigh segment in Visual3D. We have outlined a few for you on the linked pages that are found below. | ||
+ | |||
+ | ==== Thigh using Greater Trochanter ==== | ||
+ | |||
+ | This page shows how to define the thigh segment using the greater trochanter as the proximal-lateral marker. | ||
+ | ==== Thigh using Hip Joint Landmark ==== | ||
+ | |||
+ | [[# | ||
+ | Another example can be found on [[Visual3D: | ||
+ | ==== Using the Knee Alignment Device ==== | ||
+ | |||
+ | This page will create the thigh segment using a Knee Alignment Device. The Knee Alignment Device (KAD) is manufactured by Motion Lab Systems. The KAD is used to assist in defining the frontal plane of the thigh segment. | ||
+ | ===== Shank ===== | ||
+ | |||
+ | [[Visual3D: | ||
+ | |||
+ | This page shows an example of accommodating for tibial torsion by defining two shank segments; using one to calculate the knee joint angles and the other to calculate the ankle joint angles. | ||
+ | ===== Foot ===== | ||
+ | |||
+ | There are several approaches to creating segments at the foot. We illustrate a few below. The [[Visual3D: | ||
+ | |||
+ | ==== Orthotrack Foot ==== | ||
+ | |||
+ | This page shows an example of how Orthotrak defines the foot segment coordinate system. | ||
+ | ==== Oxford Foot ==== | ||
+ | |||
+ | [[Visual3D: | ||
+ | ==== IOR Foot ==== | ||
+ | |||
+ | [[Visual3D: | ||
+ | ==== Skeleton doesn' | ||
+ | |||
+ | I am guessing that you are estimating where the surface of the force platform should be based on the wire frame bones of the foot segment; you shouldn’t rely on the bones. The bones are defined relative to the segment coordinate system and scaled uniformly in all directions to the length of the segment. | ||
+ | |||
+ | For segment coordinate systems that are collinear with the long axis of the segment, the scaling works quite well. For the foot, however, the segment coordinate system is usually defined from the mid point of the ankle markers to the mid point of the distal metatarsals. As the length of the segment changes the orientation of the foot model will change, so that the model looks good for some subjects and not good for other subjects. The wireframe model is not data, so you can modify the orientation of the wire frame model, so that the animation "looks better" | ||
+ | |||
+ | ===== Trunk ===== | ||
+ | |||
+ | The [[Visual3D: | ||
+ | |||
+ | ===== Upper Arm ===== | ||
+ | |||
+ | Defining the segment coordinate system for the humerus is particularly difficult because there are no bony landmarks to assist in determining the glenohumeral joint center, and medial and lateral markers on the epicondyles are close together and often do not represent the axis of rotation of the elbow. The explanation on [[Visual3D: | ||
+ | |||
+ | ===== Forearm ===== | ||
+ | |||
+ | There are several challenges to defining the Forearm segment coordinate system because the Forearm is treated as a rigid segment model; supination/ | ||
+ | |||
+ | ===== Other Objects ===== | ||
+ | |||
+ | ==== Construct a Box ==== | ||
+ | |||
+ | - one motion tracking marker has been attached to a box. | ||
+ | - the box will not rotate when it is raised by the subject. | ||
+ | - the box was omitted from the standing trial | ||
+ | |||
+ | ===== Examples ===== | ||
+ | |||
+ | ==== Rotate a segment coordinate system ==== | ||
+ | |||
+ | Rotating a segment coordinate system about its long axis. | ||
+ | |||
+ | ==== Example: Missing Digitizing Pointer Markers==== | ||
+ | [[visual3d: | ||
+ | |||
+ | ==== Example: Missing Tracking Marker in Static Trial ==== | ||
+ | |||
+ | The following example is contrived, but it does happen. | ||
+ | Consider the following right thigh segment constructed using static markers RPPT, RAPT, RPDT, RADT. These tracking markers are saved to a model template, but for the next subject the static trial is missing the RAPT marker. If the model template is applied to this trial, the right thigh segment cannot be built. | ||
+ | The obvious solution to this problem is to simply remove the RAPT marker as a tracking marker, but there may be an occasion where one of the remaining 3 markers is missing for much of the movement trials because of occlusion. The solution is to replace the missing tracking target with a landmark that is placed at the expected location. | ||
+ | |||
visual3d/documentation/modeling/segments/segment_overview.1721230932.txt.gz · Last modified: 2024/07/17 15:42 by sgranger