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visual3d:documentation:modeling:segments:segment_overview [2025/03/18 18:08] wikisysopvisual3d:documentation:modeling:segments:segment_overview [2025/04/30 19:26] (current) – Finished clean up of the page - ready for review! wikisysop
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   - Segments are defined by (among other things) their proximal and distal end points, which are located inside the body, but target markers can generally only be placed outside the body.   - Segments are defined by (among other things) their proximal and distal end points, which are located inside the body, but target markers can generally only be placed outside the body.
  
-To deal with the first complication, Visual3D makes use of the notion of segment-relative coordinate systems (usually called simply segment coordinate systems or SCS). The idea is that although the motion-tracking apparatus reports marker positions by their laboratory or LCS coordinates, and in general all markers are moving, it can safely be assumed that the target markers move with the body segments to which they are attached, i.e., each target’s coordinates in the appropriate segment coordinate system (SCSdo not change throughout the movement. Provided at least three target markers, not positioned in a line, are tracked for each body segment, Visual3D will have enough information to determine the model pose.+To deal with the first complication, Visual3D makes use of the notion of segment-relative coordinate systems (usually simply called the [[visual3d:documentation:modeling:coordinate_system|segment coordinate systems]] or SCS). The idea is that although the motion-tracking apparatus reports marker positions by their [[visual3d:documentation:definitions:laboratory_coordinate_system|laboratory]] or LCS coordinates, and in general all markers are moving, it can safely be assumed that the target markers move with the body segments to which they are attached, i.e., each target’s coordinates in the appropriate SCS do not change throughout the movement. Provided at least three target markers, not positioned in a line, are tracked for each body segment, Visual3D will have enough information to determine the model pose.
  
 To deal with the second complication, Visual3D allows you to define the precise spatial relationships between each segment’s proximal and distal endpoints and the positions of target markers. This process is normally facilitated by capturing the position of extra calibration markers placed at points which, though not suitable for use in motion tracking, provide clear information about the location of joint centers within the body. Note that the choice of where and how to place target markers is itself a significant subject. To deal with the second complication, Visual3D allows you to define the precise spatial relationships between each segment’s proximal and distal endpoints and the positions of target markers. This process is normally facilitated by capturing the position of extra calibration markers placed at points which, though not suitable for use in motion tracking, provide clear information about the location of joint centers within the body. Note that the choice of where and how to place target markers is itself a significant subject.
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 **NOTE**: the segment coordinate system for the CODA pelvis is the mid-point between the ASIS markers. The anatomical landmarks are actually posterior to the ASIS markers because the motion capture system tracks the center of the marker. This is a modest error, but it can be corrected by [[visual3d:documentation:modeling:segments:create_coda_pelvis_relative_to_anatomical_landmarks|creating landmarks that are posterior to the ASIS markers by the radius of the motion capture marker]]. **NOTE**: the segment coordinate system for the CODA pelvis is the mid-point between the ASIS markers. The anatomical landmarks are actually posterior to the ASIS markers because the motion capture system tracks the center of the marker. This is a modest error, but it can be corrected by [[visual3d:documentation:modeling:segments:create_coda_pelvis_relative_to_anatomical_landmarks|creating landmarks that are posterior to the ASIS markers by the radius of the motion capture marker]].
  
-==== Hip_Joint_Landmarks ====+==== Hip Joint Landmarks ====
  
 [[visual3d:documentation:modeling:segments:hip_joint_landmarks|Regression equations]] have been estimated for calculating the position of common hip joint landmarks relative to the pelvis segment coordinate system. [[visual3d:documentation:modeling:segments:hip_joint_landmarks|Regression equations]] have been estimated for calculating the position of common hip joint landmarks relative to the pelvis segment coordinate system.
  
-== Pelvis Animation Models (obj, v3g, wrl) ==+==== Pelvis Animation Models (obj, v3g, wrl) ====
  
 There are two common obj files used to animate the bones of the pelvis. There are two common obj files used to animate the bones of the pelvis.
-== Normalizing the Pelvis Angle == 
-[[visual3d:documentation:modeling:segments:normalizing_the_pelvis_segment_angle_example]] 
  
-Normalizing the Pelvis Segment Angle. The Coda and Helen Hayes pelvis are tilted forward approximately 20 degrees from the horizontal.  +==== Normalizing the Pelvis Angle ====
-In describing the orientation of the pelvis or for describing the hip joint angle,  +
-it is often convenient to define a pelvis angle that has a coronal plane parallel to the floor (eg a vertical segment with zero tilt).+
  
-===== Thigh =====+The CODA and Helen Hayes pelvis models are tilted forward approximately 20 degrees from the horizontal. In describing the orientation of the pelvis or for describing the hip joint angle, it is often convenient to define a pelvis angle that has a coronal plane parallel to the floor, e.g. a vertical segment with zero tilt.
  
-There are several approaches to create a thigh segment in Visual3D. We have outlined a few for you on the linked pages that are found below.+A demonstration of this is provided in our example of [[visual3d:documentation:modeling:segments:normalizing_the_pelvis_segment_angle_example|normalizing the pelvis segment angle]].
  
-==== Thigh using Greater Trochanter ====+===== Thigh =====
  
-This page shows how to define the thigh segment using the greater trochanter as the proximal-lateral marker. +There are several approaches to create a thigh segment in Visual3D, a few are outlined below.
-==== Thigh using Hip Joint Landmark ====+
  
-[[#Create_Right_Thigh_Segment|Create Right Thigh Segment]] shows how to construct the right thigh segment based on the Hip Joint Landmark and medial/lateral knee markers. +^ Approach ^ Description ^ 
-Another example can be found on [[Visual3D:Documentation:Modeling:Segments:Using_a_model_metric_in_an_expression|Segment Examples 2]] +| Using the Greater Trochanter | A thigh can be [[visual3d:documentation:modeling:segments:thigh_using_greater_trochanter|defined]] using the greater trochanter as the proximal-lateral marker. | 
-==== Using the Knee Alignment Device ====+| Using Hip Joint Landmarks | A thigh segment can be [[visual3d:tutorials:modeling:building_a_6_dof_model#Create_the_Right_Thigh_Segment|constructed]] based on hip joint [[visual3d:documentation:modeling:landmarks:landmarks_overview|landmarks]] and medial/lateral knee markers. See also this [[Visual3D:Documentation:Modeling:Segments:Using_a_model_metric_in_an_expression|example]]. | 
 +Using the Knee Alignment Device | A thigh can be [[visual3d:documentation:modeling:segments:knee_alignment_device#step_5create_a_right_thigh_segment|modelled]] using the Knee Alignment Device (KAD) manufactured by Motion Lab Systems. This approach uses the KAD to assist in defining the front plane of the thigh segment. |
  
-This page will create the thigh segment using a Knee Alignment Device. The Knee Alignment Device (KAD) is manufactured by Motion Lab Systems. The KAD is used to assist in defining the frontal plane of the thigh segment. 
 ===== Shank =====  ===== Shank ===== 
  
-[[Visual3D:Documentation:Modeling:Segments:Modeling_the_Shank|Example: Shank]]+When modelling the shank it is possible to encounter difficulties related to tibial torsion. This can be [[[[Visual3D:Documentation:Modeling:Segments:Modeling_the_Shank|accomodated]] by defining two shank segments: 
 +  - one to calculate the knee joint angles; and 
 +  - the other to calculate the ankle joint angles.
  
-This page shows an example of accommodating for tibial torsion by defining two shank segments; using one to calculate the knee joint angles and the other to calculate the ankle joint angles. 
 ===== Foot =====  ===== Foot ===== 
  
-There are several approaches to creating segments at the foot. We illustrate a few below. The [[Visual3D:Tutorials:Kinematics_and_Kinetics:Foot_and_Ankle_Angles_|Tutorial: Foot and Ankle Angles]] page discusses the creation of segments at the foot and their angles. Several examples are shown: kinetic foot, heel-toe, Normalized to the proximal segment, and projected landmarks.+There are several approaches to creating segments at the foot.
  
-==== Orthotrack Foot ====+^ Model ^ Description ^ 
 +| Oxford Foot | Our interpretation of the [[Visual3D:Tutorials:Modeling:Oxford_Foot_Model|Oxford foot model]] implemented in Vicon Nexus. | 
 +| IOR Foot | How to create the multi-segment [[[[Visual3D:Tutorials:Modeling:IOR_Foot_Model|IOR foot model]].| 
 +| OrthoTrack Foot | OrthoTrack's [[visual3d:documentation:modeling:segments:example_-_orthotrack_foot|foot model]].|
  
-This page shows an example of how Orthotrak defines the foot segment coordinate system. 
-==== Oxford Foot ==== 
  
-[[Visual3D:Tutorials:Modeling:Oxford_Foot_Model|Tutorial: Oxford Foot Model]] is a tutorial on the oxford foot model+The [[Visual3D:Tutorials:Kinematics_and_Kinetics:Foot_and_Ankle_Angles_|Foot and Ankle Angles tutorial]] discusses general considerations for creating segments at the foot and computing associated joint anglesSeveral examples are shown, including: 
-==== IOR Foot ====+  - kinetic foot; 
 +  - heel-toe; 
 +  - normalized to the proximal segment; and 
 +  - using projected landmarks.
  
-[[Visual3D:Tutorials:Modeling:IOR_Foot_Model|Tutorial: IOR Foot Model]] shows how to create the multisegment IOR foot model. 
 ==== Skeleton doesn't look right? ==== ==== Skeleton doesn't look right? ====
  
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 ===== Trunk =====  ===== Trunk ===== 
  
-The [[Visual3D:Documentation:Modeling:Segments:Modeling_the_Trunk|Example: Trunk]] discusses what to do if the trunk animation graphic is upside down and how one might approach modeling the thorax separate from the abdomen.+The torso presents a challenge for modelling because of the choice in defining which end is considered proximal and which end is considered distal. It is straightforward to decide that the feet are distal to the pelvis and the hands are distal to the pelvis. The trunk is less clear. In order to have a “joint” created at the shoulders it is necessary to define the trunk to have the proximal end at the pelvis and the distal end at the shoulders. 
 + 
 +The [[Visual3D:Documentation:Modeling:Segments:Modeling_the_Trunk|Modelling the Trunk]] example suggests some solutions to these difficulties depending on the question being asked.
  
 ===== Upper Arm =====  ===== Upper Arm ===== 
  
-Defining the segment coordinate system for the humerus is particularly difficult because there are no bony landmarks to assist in determining the glenohumeral joint center, and medial and lateral markers on the epicondyles are close together and often do not represent the axis of rotation of the elbow. The explanation on [[Visual3D:Documentation:Modeling:Segments:Upper_Arm_And_Forearm|Upper_Arm_And_Forearm]] is personal opinion and users should not accept this as a recommendation, rather as one plausible approach. Further work needs to be done in this area and users must decide for themselves.+Defining the segment coordinate system for the humerus is particularly difficult because there are no bony landmarks to assist in determining the glenohumeral joint center, and medial and lateral markers on the epicondyles are close together and often do not represent the axis of rotation of the elbow. The [[Visual3D:Documentation:Modeling:Segments:Upper_Arm_And_Forearm|Upper Arm and Forearm]] example provides a personal opinion on how to model the upper arm and related shoulder joint.
  
 ===== Forearm =====  ===== Forearm ===== 
  
-There are several challenges to defining the Forearm segment coordinate system because the Forearm is treated as a rigid segment model; supination/pronation of the forearm sometimes causes the segment coordinate system to be quite strange. On the [[Visual3D:Documentation:Modeling:Segments:Upper_Arm_And_Forearm|Upper Arm And Forearm]] page, we lay out recommendations for a static standing pose (anatomical position) and a recommendation if the static pose is the T-pose. +There are several challenges to defining the Forearm segment coordinate system because the Forearm is treated as a rigid segment model; supination/pronation of the forearm sometimes causes the segment coordinate system to be quite strange. The [[Visual3D:Documentation:Modeling:Segments:Upper_Arm_And_Forearm|Upper Arm And Forearm]] examples lays out recommendations for a static standing pose (anatomical position) and a recommendation if the static pose is the T-pose.
- +
-===== Other Objects =====  +
- +
-==== Construct a Box ==== +
- +
-  - one motion tracking marker has been attached to a box. +
-  - the box will not rotate when it is raised by the subject. +
-  - the box was omitted from the standing trial+
  
 ===== Examples =====  ===== Examples ===== 
  
-==== Rotate a segment coordinate system ==== +  - Rotating a segment coordinate system about its long axis (under construction) 
- +  [[visual3d:tutorials:modeling:introduce_missing_digitizing_pointer_markers|Introduce missing digitizing pointer markers]] 
-Rotating a segment coordinate system about its long axis+  - [[visual3d:documentation:modeling:segments:example_-_missing_tracking_marker_in_static_trial|Missing Tracking Marker in Static Trial]] (under construction)
- +
-==== Example: Missing Digitizing Pointer Markers==== +
-[[visual3d:tutorials:modeling:introduce_missing_digitizing_pointer_markers]] +
- +
-==== Example: Missing Tracking Marker in Static Trial ==== +
- +
-The following example is contrived, but it does happen. +
-Consider the following right thigh segment constructed using static markers RPPT, RAPT, RPDT, RADT. These tracking markers are saved to a model template, but for the next subject the static trial is missing the RAPT marker. If the model template is applied to this trial, the right thigh segment cannot be built. +
-The obvious solution to this problem is to simply remove the RAPT marker as a tracking marker, but there may be an occasion where one of the remaining 3 markers is missing for much of the movement trials because of occlusion. The solution is to replace the missing tracking target with a landmark that is placed at the expected location. +
- +
visual3d/documentation/modeling/segments/segment_overview.1742321293.txt.gz · Last modified: 2025/03/18 18:08 by wikisysop