visual3d:documentation:modeling:segments:segment_overview
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visual3d:documentation:modeling:segments:segment_overview [2025/04/03 12:29] – Cleaned up the Foot section. wikisysop | visual3d:documentation:modeling:segments:segment_overview [2025/04/30 19:26] (current) – Finished clean up of the page - ready for review! wikisysop | ||
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===== Trunk ===== | ===== Trunk ===== | ||
- | The [[Visual3D: | + | The torso presents a challenge for modelling because of the choice in defining which end is considered proximal and which end is considered distal. It is straightforward to decide that the feet are distal to the pelvis and the hands are distal to the pelvis. The trunk is less clear. In order to have a “joint” created at the shoulders it is necessary to define the trunk to have the proximal end at the pelvis and the distal end at the shoulders. |
+ | |||
+ | The [[Visual3D: | ||
===== Upper Arm ===== | ===== Upper Arm ===== | ||
- | Defining the segment coordinate system for the humerus is particularly difficult because there are no bony landmarks to assist in determining the glenohumeral joint center, and medial and lateral markers on the epicondyles are close together and often do not represent the axis of rotation of the elbow. The explanation on [[Visual3D: | + | Defining the segment coordinate system for the humerus is particularly difficult because there are no bony landmarks to assist in determining the glenohumeral joint center, and medial and lateral markers on the epicondyles are close together and often do not represent the axis of rotation of the elbow. The [[Visual3D: |
===== Forearm ===== | ===== Forearm ===== | ||
- | There are several challenges to defining the Forearm segment coordinate system because the Forearm is treated as a rigid segment model; supination/ | + | There are several challenges to defining the Forearm segment coordinate system because the Forearm is treated as a rigid segment model; supination/ |
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- | ===== Other Objects ===== | + | |
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- | ==== Construct a Box ==== | + | |
- | + | ||
- | - one motion tracking marker has been attached to a box. | + | |
- | - the box will not rotate when it is raised by the subject. | + | |
- | - the box was omitted from the standing trial | + | |
===== Examples ===== | ===== Examples ===== | ||
- | ==== Rotate a segment coordinate system ==== | + | - Rotating a segment coordinate system about its long axis (under construction) |
- | + | | |
- | Rotating a segment coordinate system about its long axis. | + | - [[visual3d:documentation: |
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- | ==== Example: Missing Digitizing Pointer Markers==== | + | |
- | [[visual3d: | + | |
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- | ==== Example: Missing Tracking Marker in Static Trial ==== | + | |
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- | The following example is contrived, but it does happen. | + | |
- | Consider the following right thigh segment constructed using static markers RPPT, RAPT, RPDT, RADT. These tracking markers are saved to a model template, but for the next subject the static trial is missing the RAPT marker. If the model template is applied to this trial, the right thigh segment cannot be built. | + | |
- | The obvious solution to this problem is to simply remove the RAPT marker as a tracking marker, but there may be an occasion where one of the remaining 3 markers is missing for much of the movement trials because of occlusion. The solution is to replace the missing tracking target with a landmark that is placed at the expected location. | + | |
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visual3d/documentation/modeling/segments/segment_overview.1743683384.txt.gz · Last modified: 2025/04/03 12:29 by wikisysop