visual3d:documentation:modeling:segments:segment_properties
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visual3d:documentation:modeling:segments:segment_properties [2024/06/17 18:17] – created sgranger | visual3d:documentation:modeling:segments:segment_properties [2024/07/17 15:45] (current) – created sgranger | ||
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- | + | ====== Segment Properties ====== | |
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The segment properties include the inertial properties of the segment and its decorations: | The segment properties include the inertial properties of the segment and its decorations: | ||
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Length might be considered a segment property, but the length is defined by the [[Visual3D: | Length might be considered a segment property, but the length is defined by the [[Visual3D: | ||
- | ===== Segment Mass ===== | + | ==== Segment Mass ==== |
The default segment masses are relative to total body mass (Dempster). See [[Visual3D: | The default segment masses are relative to total body mass (Dempster). See [[Visual3D: | ||
- | ===== Segment Geometry | + | ==== Segment Geometry ==== |
Visual3D models segments as cones, cylinders, spheres, and ellipsoids. VISUAL3D calculates the mass, moments of inertia (IXX, IYY, IZZ) and center of gravity location for each segment. Refer to [[Visual3D: | Visual3D models segments as cones, cylinders, spheres, and ellipsoids. VISUAL3D calculates the mass, moments of inertia (IXX, IYY, IZZ) and center of gravity location for each segment. Refer to [[Visual3D: | ||
- | ===== Segment Inertia | + | ==== Segment Inertia ==== |
By default the moment of inertia of a segment is computed from the segment mass, the proximal and distal radii, and the Segment Geometry. The default Visual3D segments are treated as geometric objects that have inertial properties based on their shape (Hanavan E. (1964) A Mathematical Model for the Human Body. Technical Report, Wright-Patterson Air Force Base). Refer to [[Visual3D: | By default the moment of inertia of a segment is computed from the segment mass, the proximal and distal radii, and the Segment Geometry. The default Visual3D segments are treated as geometric objects that have inertial properties based on their shape (Hanavan E. (1964) A Mathematical Model for the Human Body. Technical Report, Wright-Patterson Air Force Base). Refer to [[Visual3D: | ||
- | ===== Modify Segment Coordinate System | + | ==== Modify Segment Coordinate System ==== |
Segment and laboratory coordinate systems can be modified to suit your preference. Refer to [[Visual3D: | Segment and laboratory coordinate systems can be modified to suit your preference. Refer to [[Visual3D: | ||
- | ===== Animation Surface Models | + | ==== Animation Surface Models ==== |
A surface mesh can be associated with each segment. Refer to [[Visual3D: | A surface mesh can be associated with each segment. Refer to [[Visual3D: | ||
- | ==== Wavefront obj file format | + | === Wavefront obj file format === |
Refer to [[Visual3D: | Refer to [[Visual3D: | ||
- | ==== Transforming an obj file ==== | + | === Transforming an obj file === |
The [[Visual3D: | The [[Visual3D: | ||
- | ===== Segment Properties Example1 | + | ==== Segment Properties Example1 ==== |
This page specifies segment properties from pipeline commands. Specifically, | This page specifies segment properties from pipeline commands. Specifically, | ||
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**NOTE:** As of Visual3Dv5.01.20, | **NOTE:** As of Visual3Dv5.01.20, | ||
- | ===== Modify Segment Properties | + | ==== Modify Segment Properties ==== |
The **Segment Properties** dialog modifies general segment properties which are common to most segments. | The **Segment Properties** dialog modifies general segment properties which are common to most segments. | ||
- | [[SegmentPropertiesDialog.png]]\\ | + | {{:SegmentPropertiesDialog.png}}\\ |
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* [[Visual3D: | * [[Visual3D: | ||
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visual3d/documentation/modeling/segments/segment_properties.1718648266.txt.gz · Last modified: 2024/06/17 18:17 by sgranger