visual3d:documentation:modeling:segments:segment_properties
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visual3d:documentation:modeling:segments:segment_properties [2024/06/19 12:49] – sgranger | visual3d:documentation:modeling:segments:segment_properties [2024/07/17 15:45] (current) – created sgranger | ||
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- | {{the segment properties include the inertial properties of the segment and its decorations: | + | ====== Segment Properties ====== |
- | * name see also: [[visual3d: | + | The segment |
- | * mass | + | |
- | * geometry | + | |
- | * center | + | |
- | * moment of inertia | + | |
- | * wireframe animation model | + | |
- | note: the inertial properties are computed using geometric primitives. | + | * Name See also: [[Visual3D: |
+ | * Mass | ||
+ | * Geometry | ||
+ | * Center of Mass | ||
+ | * Moment of Inertia | ||
+ | * Wireframe animation model | ||
- | **hanavan e. (1964) a mathematical model for the human body. technical report, wright-patterson air force base.** | + | Note: the inertial properties are computed using geometric primitives. |
- | length might be considered a segment property, but the length is defined by the [[visual3d: | + | |
- | ===== segment | + | **Hanavan E. (1964) A Mathematical Model for the Human Body. Technical Report, Wright-Patterson Air Force Base.** |
+ | Length might be considered a segment | ||
- | the default segment masses are relative to total body mass (dempster). see [[visual3d: | + | ==== Segment Mass ==== |
- | ===== segment | + | The default |
- | visual3d models segments as cones, cylinders, spheres, and ellipsoids. visual3d calculates the mass, moments of inertia (ixx, iyy, izz) and center of gravity location for each segment. refer to [[visual3d: | + | ==== Segment Geometry ==== |
- | ===== segment | + | Visual3D models segments as cones, cylinders, spheres, and ellipsoids. VISUAL3D calculates the mass, moments of inertia |
- | by default the moment of inertia of a segment is computed from the segment mass, the proximal and distal radii, and the segment geometry. the default visual3d segments are treated as geometric objects that have inertial properties based on their shape (hanavan e. (1964) a mathematical model for the human body. technical report, wright-patterson air force base). refer to [[visual3d: | + | ==== Segment Inertia ==== |
- | ===== modify | + | By default the moment of inertia of a segment |
- | segment and laboratory coordinate systems can be modified to suit your preference. refer to [[visual3d: | + | ==== Modify Segment Coordinate System ==== |
- | ===== animation surface models ===== | + | Segment and laboratory coordinate systems can be modified to suit your preference. Refer to [[Visual3D: |
- | a surface mesh can be associated with each segment. refer to [[visual3d: | + | ==== Animation Surface Models ==== |
- | ==== wavefront obj file format ==== | + | A surface mesh can be associated with each segment. Refer to [[Visual3D: |
- | refer to [[visual3d: | + | === Wavefront obj file format === |
- | ==== transforming an obj file ==== | + | Refer to [[Visual3D: |
- | the [[visual3d: | + | === Transforming |
- | ===== segment properties example1 ===== | + | The [[Visual3D: |
- | this page specifies segment properties from pipeline commands. specifically, | + | ==== Segment Properties Example1 ==== |
- | **note:** as of visual3dv5.01.20, user's are able to enter equations into the depth measurements | + | This page specifies segment properties from pipeline commands. Specifically, depth measures |
- | ===== modify segment properties ===== | + | **NOTE:** As of Visual3Dv5.01.20, |
- | the **segment properties** dialog modifies general segment properties which are common to most segments. | + | ==== Modify Segment Properties ==== |
- | segmentpropertiesdialog.png\\ | + | The **Segment Properties** dialog modifies general segment properties which are common to most segments. |
+ | {{: | ||
- | to modify a segment' | ||
- | to modify | + | To modify |
- | the following | + | To modify |
- | * [[visual3d: | + | The following properties |
- | * [[visual3d:documentation:modeling:segments:segment_mass|segment mass]] - the segment | + | * [[Visual3D:Documentation:Modeling:Segments:Segment_Geometry|Segment Geometry]] - The segment may be represented internally as a CONE, .CYLINDER, SPHERE, ELLIPSOID |
- | * [[visual3d:documentation:modeling:segments:segment_length|segment length]] - this is computed | + | * [[Visual3D:Documentation:Modeling:Segments:Segment_Mass|Segment Mass]] - The segment mass is defaulted |
- | * [[visual3d:documentation:modeling:segments:segment_inertia|inertial values]] - this is computed based upon the segment | + | * [[Visual3D:Documentation:Modeling:Segments:Segment_Length|Segment Length]] - This is computed based upon the calibration of the segment |
- | * [[visual3d:documentation:modeling:segments:segment_geometry|distance | + | * [[Visual3D:Documentation:Modeling:Segments: |
+ | |||
+ | * [[Visual3D:Documentation: | ||
+ | |||
+ | * [[Visual3D: | ||
- | * [[visual3d: | ||
- | }} |
visual3d/documentation/modeling/segments/segment_properties.1718801348.txt.gz · Last modified: 2024/06/19 12:49 by sgranger