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visual3d:documentation:modeling:segments:segment_properties [2024/06/19 12:49] sgrangervisual3d:documentation:modeling:segments:segment_properties [2024/07/17 15:45] (current) – created sgranger
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-{{the segment properties include the inertial properties of the segment and its decorations:+====== Segment Properties ======
  
-  * name see also: [[visual3d:documentation:modeling:segments:segment_default_names|segment default names]] +The segment properties include the inertial properties of the segment and its decorations:
-  * mass +
-  * geometry +
-  * center of mass +
-  * moment of inertia +
-  * wireframe animation model+
  
-notethe inertial properties are computed using geometric primitives.+  * Name See also[[Visual3D:Documentation:Modeling:Segments:Segment_Default_Names|Segment Default Names]] 
 +  * Mass 
 +  * Geometry 
 +  * Center of Mass 
 +  * Moment of Inertia 
 +  * Wireframe animation model
  
-**hanavan e. (1964) a mathematical model for the human body. technical report, wright-patterson air force base.** +Note: the inertial properties are computed using geometric primitives.
-length might be considered a segment property, but the length is defined by the [[visual3d:documentation:modeling:segments:segment_coordinate_system|segment definition]] and is not editable by the user.+
  
-===== segment mass =====+**Hanavan E. (1964) A Mathematical Model for the Human Body. Technical Report, Wright-Patterson Air Force Base.** 
 +Length might be considered a segment property, but the length is defined by the [[Visual3D:Documentation:Modeling:Segments:Segment_Coordinate_System|segment definition]] and is not editable by the user.
  
-the default segment masses are relative to total body mass (dempster). see [[visual3d:documentation:modeling:segments:segment_mass|segment mass]] for the relative values.+==== Segment Mass ====
  
-===== segment geometry =====+The default segment masses are relative to total body mass (Dempster). See [[Visual3D:Documentation:Modeling:Segments:Segment_Mass|Segment Mass]] for the relative values.
  
-visual3d models segments as cones, cylinders, spheres, and ellipsoids. visual3d calculates the mass, moments of inertia (ixx, iyy, izz) and center of gravity location for each segment. refer to [[visual3d:documentation:modeling:segments:segment_geometry|segment geometry]] for the details.+==== Segment Geometry ====
  
-===== segment inertia =====+Visual3D models segments as cones, cylinders, spheres, and ellipsoids. VISUAL3D calculates the mass, moments of inertia (IXX, IYY, IZZ) and center of gravity location for each segment. Refer to [[Visual3D:Documentation:Modeling:Segments:Segment_Geometry|Segment Geometry]] for the details.
  
-by default the moment of inertia of a segment is computed from the segment mass, the proximal and distal radii, and the segment geometry. the default visual3d segments are treated as geometric objects that have inertial properties based on their shape (hanavan e. (1964) a mathematical model for the human body. technical report, wright-patterson air force base). refer to [[visual3d:documentation:modeling:segments:segment_inertia|segment inertia]] for more details.+==== Segment Inertia ====
  
-===== modify segment coordinate system =====+By default the moment of inertia of a segment is computed from the segment mass, the proximal and distal radii, and the Segment Geometry. The default Visual3D segments are treated as geometric objects that have inertial properties based on their shape (Hanavan E. (1964) A Mathematical Model for the Human Body. Technical Report, Wright-Patterson Air Force Base). Refer to [[Visual3D:Documentation:Modeling:Segments:Segment_Inertia|Segment Inertia]] for more details.
  
-segment and laboratory coordinate systems can be modified to suit your preference. refer to [[visual3d:documentation:modeling:segments:modify_segment_coordinate_system|modify segment coordinate system]] for more details.+==== Modify Segment Coordinate System ====
  
-===== animation surface models =====+Segment and laboratory coordinate systems can be modified to suit your preference. Refer to [[Visual3D:Documentation:Modeling:Segments:Modify_Segment_Coordinate_System|Modify Segment Coordinate System]] for more details.
  
-a surface mesh can be associated with each segment. refer to [[visual3d:documentation:modeling:segments:animation_surface_models|animation surface models]] for details.+==== Animation Surface Models ====
  
-==== wavefront obj file format ====+A surface mesh can be associated with each segment. Refer to [[Visual3D:Documentation:Modeling:Segments:Animation_Surface_Models|Animation Surface Models]] for details.
  
-refer to [[visual3d:documentation:modeling:segments:wavefront_obj_file_format|wavefront_obj_file_format]] for how to export for use in visual3d.+=== Wavefront obj file format ===
  
-==== transforming an obj file ====+Refer to [[Visual3D:Documentation:Modeling:Segments:Wavefront_obj_file_format|Wavefront_obj_file_format]] for how to export for use in Visual3D.
  
-the [[visual3d:documentation:modeling:segments:transforming_an_obj_file|transforming an obj file]] shows a very simple obj file that describes the polygons for a cone.+=== Transforming an obj file ===
  
-===== segment properties example1 =====+The [[Visual3D:Documentation:Modeling:Segments:Transforming_an_obj_file|Transforming an obj file]] shows a very simple obj file that describes the polygons for a cone.
  
-this page specifies segment properties from pipeline commands. specifically, depth measures for the pelvis and thorax.+==== Segment Properties Example1 ====
  
-**note:** as of visual3dv5.01.20user's are able to enter equations into the depth measurements for the pelvis and thorax.+This page specifies segment properties from pipeline commandsSpecifically, depth measures for the Pelvis and Thorax.
  
-===== modify segment properties =====+**NOTE:** As of Visual3Dv5.01.20, user's are able to enter equations into the depth measurements for the Pelvis and Thorax.
  
-the **segment properties** dialog modifies general segment properties which are common to most segments.+==== Modify Segment Properties ====
  
-segmentpropertiesdialog.png\\+The **Segment Properties** dialog modifies general segment properties which are common to most segments.
  
 +{{:SegmentPropertiesDialog.png}}\\
  
-to modify a segment's properties, select the segment name in the **segment name** combo box. the selected segment's properties will be displayed in the dialog. 
  
-to modify the properties, make the desired change in the dialog, and click the **apply** button.+To modify a segment'properties, select the segment name in the **Segment Name** combo box. The selected segment's properties will be displayed in the dialog.
  
-the following properties may be modified:+To modify the properties, make the desired change in the dialog, and click the **Apply** button.
  
-  * [[visual3d:documentation:modeling:segments:segment_geometry|segment geometry]] - the segment may be represented internally as a cone, .cylinder, sphere, ellipsoid or custom seg (ment). the geometry of a segment affects the segment's inertial properties and center of mass location. this also affects the segment geometry drawn when view segment geometry is selected in the animation/model builder window.+The following properties may be modified:
  
-  * [[visual3d:documentation:modeling:segments:segment_mass|segment mass]] - the segment mass is defaulted based on the type of segment and the subject mass. to change this value, you may type in specific value for the mass (in kilograms), or use a formula using existing subject data (such as percentage of the subject mass).+  * [[Visual3D:Documentation:Modeling:Segments:Segment_Geometry|Segment Geometry]] - The segment may be represented internally as CONE.CYLINDER, SPHERE, ELLIPSOID or CUSTOM SEG (ment). The geometry of segment affects the segment's inertial properties and center of mass location. This also affects the segment geometry drawn when view segment geometry is selected in the animation/model builder window.
  
-  * [[visual3d:documentation:modeling:segments:segment_length|segment length]] - this is computed based upon the calibration of the segment proximal and distal endpoints.+  * [[Visual3D:Documentation:Modeling:Segments:Segment_Mass|Segment Mass]] - The segment mass is defaulted based on the type of segment and the subject mass. To change this value, you may type in a specific value for the mass (in kilograms), or use a formula using existing Subject Data (such as a percentage of the subject Mass).
  
-  * [[visual3d:documentation:modeling:segments:segment_inertia|inertial values]] - this is computed based upon the segment mass and geometry. these values may be modified only for segments with a custom seg (ment) selected for the segment geometry.+  * [[Visual3D:Documentation:Modeling:Segments:Segment_Length|Segment Length]] - This is computed based upon the calibration of the segment proximal and distal endpoints.
  
-  * [[visual3d:documentation:modeling:segments:segment_geometry|distance from cm (center of mass) to proximal end]] - this is a multiplier used to modify the distance from the center of mass from the segment's proximal end. this field is only used when custom seg (ment) is selected for the segment geometry.+  * [[Visual3D:Documentation:Modeling:Segments:Segment_Inertia|Inertial Values]] - This is computed based upon the segment mass and geometry. These values may be modified only for segments with a CUSTOM SEG (ment) selected for the Segment Geometry. 
 + 
 +  * [[Visual3D:Documentation:Modeling:Segments:Segment_Geometry|Distance from CM (Center of Mass) to Proximal end]] - This is a multiplier used to modify the distance from the center of mass from the segment's proximal end. This field is only used when CUSTOM SEG (ment) is selected for the Segment Geometry. 
 + 
 +  * [[Visual3D:Documentation:Modeling:Segments:Animation_Surface_Models|Model File/Material File]] - This is the graphic model file (.obj or .wrl) used to draw the segment in the animation/model window.
  
-  * [[visual3d:documentation:modeling:segments:animation_surface_models|model file/material file]] - this is the graphic model file (.obj or .wrl) used to draw the segment in the animation/model window. 
  
  
-}} 
visual3d/documentation/modeling/segments/segment_properties.1718801348.txt.gz · Last modified: 2024/06/19 12:49 by sgranger