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visual3d:documentation:modeling:segments:segment_properties [2024/06/19 13:58] – created sgrangervisual3d:documentation:modeling:segments:segment_properties [2024/07/17 15:45] (current) – created sgranger
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 +====== Segment Properties ======
 +
 The segment properties include the inertial properties of the segment and its decorations: The segment properties include the inertial properties of the segment and its decorations:
  
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 Length might be considered a segment property, but the length is defined by the [[Visual3D:Documentation:Modeling:Segments:Segment_Coordinate_System|segment definition]] and is not editable by the user. Length might be considered a segment property, but the length is defined by the [[Visual3D:Documentation:Modeling:Segments:Segment_Coordinate_System|segment definition]] and is not editable by the user.
  
-===== Segment Mass =====+==== Segment Mass ====
  
 The default segment masses are relative to total body mass (Dempster). See [[Visual3D:Documentation:Modeling:Segments:Segment_Mass|Segment Mass]] for the relative values. The default segment masses are relative to total body mass (Dempster). See [[Visual3D:Documentation:Modeling:Segments:Segment_Mass|Segment Mass]] for the relative values.
  
-===== Segment Geometry =====+==== Segment Geometry ====
  
 Visual3D models segments as cones, cylinders, spheres, and ellipsoids. VISUAL3D calculates the mass, moments of inertia (IXX, IYY, IZZ) and center of gravity location for each segment. Refer to [[Visual3D:Documentation:Modeling:Segments:Segment_Geometry|Segment Geometry]] for the details. Visual3D models segments as cones, cylinders, spheres, and ellipsoids. VISUAL3D calculates the mass, moments of inertia (IXX, IYY, IZZ) and center of gravity location for each segment. Refer to [[Visual3D:Documentation:Modeling:Segments:Segment_Geometry|Segment Geometry]] for the details.
  
-===== Segment Inertia =====+==== Segment Inertia ====
  
 By default the moment of inertia of a segment is computed from the segment mass, the proximal and distal radii, and the Segment Geometry. The default Visual3D segments are treated as geometric objects that have inertial properties based on their shape (Hanavan E. (1964) A Mathematical Model for the Human Body. Technical Report, Wright-Patterson Air Force Base). Refer to [[Visual3D:Documentation:Modeling:Segments:Segment_Inertia|Segment Inertia]] for more details. By default the moment of inertia of a segment is computed from the segment mass, the proximal and distal radii, and the Segment Geometry. The default Visual3D segments are treated as geometric objects that have inertial properties based on their shape (Hanavan E. (1964) A Mathematical Model for the Human Body. Technical Report, Wright-Patterson Air Force Base). Refer to [[Visual3D:Documentation:Modeling:Segments:Segment_Inertia|Segment Inertia]] for more details.
  
-===== Modify Segment Coordinate System =====+==== Modify Segment Coordinate System ====
  
 Segment and laboratory coordinate systems can be modified to suit your preference. Refer to [[Visual3D:Documentation:Modeling:Segments:Modify_Segment_Coordinate_System|Modify Segment Coordinate System]] for more details. Segment and laboratory coordinate systems can be modified to suit your preference. Refer to [[Visual3D:Documentation:Modeling:Segments:Modify_Segment_Coordinate_System|Modify Segment Coordinate System]] for more details.
  
-===== Animation Surface Models =====+==== Animation Surface Models ====
  
 A surface mesh can be associated with each segment. Refer to [[Visual3D:Documentation:Modeling:Segments:Animation_Surface_Models|Animation Surface Models]] for details. A surface mesh can be associated with each segment. Refer to [[Visual3D:Documentation:Modeling:Segments:Animation_Surface_Models|Animation Surface Models]] for details.
  
-==== Wavefront obj file format ====+=== Wavefront obj file format ===
  
 Refer to [[Visual3D:Documentation:Modeling:Segments:Wavefront_obj_file_format|Wavefront_obj_file_format]] for how to export for use in Visual3D. Refer to [[Visual3D:Documentation:Modeling:Segments:Wavefront_obj_file_format|Wavefront_obj_file_format]] for how to export for use in Visual3D.
  
-==== Transforming an obj file ====+=== Transforming an obj file ===
  
 The [[Visual3D:Documentation:Modeling:Segments:Transforming_an_obj_file|Transforming an obj file]] shows a very simple obj file that describes the polygons for a cone. The [[Visual3D:Documentation:Modeling:Segments:Transforming_an_obj_file|Transforming an obj file]] shows a very simple obj file that describes the polygons for a cone.
  
-===== Segment Properties Example1 =====+==== Segment Properties Example1 ====
  
 This page specifies segment properties from pipeline commands. Specifically, depth measures for the Pelvis and Thorax. This page specifies segment properties from pipeline commands. Specifically, depth measures for the Pelvis and Thorax.
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 **NOTE:** As of Visual3Dv5.01.20, user's are able to enter equations into the depth measurements for the Pelvis and Thorax. **NOTE:** As of Visual3Dv5.01.20, user's are able to enter equations into the depth measurements for the Pelvis and Thorax.
  
-===== Modify Segment Properties =====+==== Modify Segment Properties ====
  
 The **Segment Properties** dialog modifies general segment properties which are common to most segments. The **Segment Properties** dialog modifies general segment properties which are common to most segments.
  
-{{SegmentPropertiesDialog.png}}\\+{{:SegmentPropertiesDialog.png}}\\
  
  
visual3d/documentation/modeling/segments/segment_properties.1718805503.txt.gz · Last modified: 2024/06/19 13:58 by sgranger