visual3d:documentation:modeling:segments:segment_properties
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visual3d:documentation:modeling:segments:segment_properties [2024/07/12 13:28] – removed sgranger | visual3d:documentation:modeling:segments:segment_properties [2024/07/17 15:45] (current) – created sgranger | ||
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+ | ====== Segment Properties ====== | ||
+ | |||
+ | The segment properties include the inertial properties of the segment and its decorations: | ||
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+ | * Name See also: [[Visual3D: | ||
+ | * Mass | ||
+ | * Geometry | ||
+ | * Center of Mass | ||
+ | * Moment of Inertia | ||
+ | * Wireframe animation model | ||
+ | |||
+ | Note: the inertial properties are computed using geometric primitives. | ||
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+ | **Hanavan E. (1964) A Mathematical Model for the Human Body. Technical Report, Wright-Patterson Air Force Base.** | ||
+ | Length might be considered a segment property, but the length is defined by the [[Visual3D: | ||
+ | |||
+ | ==== Segment Mass ==== | ||
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+ | The default segment masses are relative to total body mass (Dempster). See [[Visual3D: | ||
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+ | ==== Segment Geometry ==== | ||
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+ | Visual3D models segments as cones, cylinders, spheres, and ellipsoids. VISUAL3D calculates the mass, moments of inertia (IXX, IYY, IZZ) and center of gravity location for each segment. Refer to [[Visual3D: | ||
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+ | ==== Segment Inertia ==== | ||
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+ | By default the moment of inertia of a segment is computed from the segment mass, the proximal and distal radii, and the Segment Geometry. The default Visual3D segments are treated as geometric objects that have inertial properties based on their shape (Hanavan E. (1964) A Mathematical Model for the Human Body. Technical Report, Wright-Patterson Air Force Base). Refer to [[Visual3D: | ||
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+ | ==== Modify Segment Coordinate System ==== | ||
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+ | Segment and laboratory coordinate systems can be modified to suit your preference. Refer to [[Visual3D: | ||
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+ | ==== Animation Surface Models ==== | ||
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+ | A surface mesh can be associated with each segment. Refer to [[Visual3D: | ||
+ | |||
+ | === Wavefront obj file format === | ||
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+ | Refer to [[Visual3D: | ||
+ | |||
+ | === Transforming an obj file === | ||
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+ | The [[Visual3D: | ||
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+ | ==== Segment Properties Example1 ==== | ||
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+ | This page specifies segment properties from pipeline commands. Specifically, | ||
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+ | **NOTE:** As of Visual3Dv5.01.20, | ||
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+ | ==== Modify Segment Properties ==== | ||
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+ | The **Segment Properties** dialog modifies general segment properties which are common to most segments. | ||
+ | |||
+ | {{: | ||
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+ | To modify a segment' | ||
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+ | To modify the properties, make the desired change in the dialog, and click the **Apply** button. | ||
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+ | The following properties may be modified: | ||
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+ | * [[Visual3D: | ||
+ | |||
+ | * [[Visual3D: | ||
+ | |||
+ | * [[Visual3D: | ||
+ | |||
+ | * [[Visual3D: | ||
+ | |||
+ | * [[Visual3D: | ||
+ | |||
+ | * [[Visual3D: | ||
+ | |||
+ | |||
visual3d/documentation/modeling/segments/segment_properties.1720790928.txt.gz · Last modified: 2024/07/12 13:28 by sgranger