visual3d:documentation:modeling:segments:segment_volume
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+ | ====== Segment Volume ====== | ||
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+ | Visual3D models segments as cones, cylinders, spheres, and ellipsoids. Visual3D doesn' | ||
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+ | ===== Volume of Conical Frustrum ===== | ||
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+ | One of the Visual3D segment geometries is labeled a **Cone.** To be precise the **Cone** refers to a **conical frustrum.** A **frustra of right cones** is created by cutting the top off of a cone such that the cut is parallel to the base of the cone. | ||
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+ | {{: | ||
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+ | A frustra of right cones is created by cutting the top off of a cone such that the cut is parallel to the base of the cone. | ||
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+ | The volume of a conical frustrum is: | ||
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+ | {{: | ||
+ | This value is not computed by default, but can be added as a Model Metric Item. | ||
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+ | {{: | ||
+ | ===== Volume of Ellipsoid ===== | ||
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+ | In Visual3D the inertial properties of an ellipsoid (sphere) are calculated using only the distal radius. | ||
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+ | {{: | ||
+ | The distance from the proximal end of the segment to the center of mass of the segment. | ||
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+ | **CG_from_proximal_end = L** | ||
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+ | {{: | ||
+ | ===== Volume of Elliptical Cylinder ===== | ||
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+ | {{: | ||
+ | Visual3D uses the Radius at the distal end of the segment as the Radius of the cylinder. | ||
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+ | {{: | ||
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visual3d/documentation/modeling/segments/segment_volume.1718643987.txt.gz · Last modified: 2024/06/17 17:06 by sgranger