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visual3d:documentation:modeling:segments:segment_volume [2024/06/19 13:58] – created sgrangervisual3d:documentation:modeling:segments:segment_volume [2024/07/17 15:45] (current) – created sgranger
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 +====== Segment Volume ======
 +
 Visual3D models segments as cones, cylinders, spheres, and ellipsoids. Visual3D doesn't compute the volume of a segment based on these geometries, but the calculations are straightforward. Visual3D models segments as cones, cylinders, spheres, and ellipsoids. Visual3D doesn't compute the volume of a segment based on these geometries, but the calculations are straightforward.
  
-====== Volume of Conical Frustrum ======+===== Volume of Conical Frustrum =====
  
 One of the Visual3D segment geometries is labeled a **Cone.** To be precise the **Cone** refers to a **conical frustrum.** A **frustra of right cones** is created by cutting the top off of a cone such that the cut is parallel to the base of the cone. One of the Visual3D segment geometries is labeled a **Cone.** To be precise the **Cone** refers to a **conical frustrum.** A **frustra of right cones** is created by cutting the top off of a cone such that the cut is parallel to the base of the cone.
  
-{{frustraOfRightCones1.gif}}+{{:frustraOfRightCones1.gif}}
  
 A frustra of right cones is created by cutting the top off of a cone such that the cut is parallel to the base of the cone. A frustra of right cones is created by cutting the top off of a cone such that the cut is parallel to the base of the cone.
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 The volume of a conical frustrum is: The volume of a conical frustrum is:
  
-{{Volume_Frustrum.jpg}}+{{:Volume_Frustrum.jpg}}
 This value is not computed by default, but can be added as a Model Metric Item. This value is not computed by default, but can be added as a Model Metric Item.
  
-{{Volume_Frustrum_Metric.png}} +{{:Volume_Frustrum_Metric.png}} 
-====== Volume of Ellipsoid ======+===== Volume of Ellipsoid =====
  
 In Visual3D the inertial properties of an ellipsoid (sphere) are calculated using only the distal radius. In Visual3D the inertial properties of an ellipsoid (sphere) are calculated using only the distal radius.
  
-{{sphere.gif}}+{{:sphere.gif}}
 The distance from the proximal end of the segment to the center of mass of the segment. The distance from the proximal end of the segment to the center of mass of the segment.
  
 **CG_from_proximal_end = L** **CG_from_proximal_end = L**
  
-{{Volume_Ellipsoid.jpg}} +{{:Volume_Ellipsoid.jpg}} 
-====== Volume of Elliptical Cylinder ======+===== Volume of Elliptical Cylinder =====
  
-{{Cylinder.gif}}+{{:Cylinder.gif}}
 Visual3D uses the Radius at the distal end of the segment as the Radius of the cylinder. Visual3D uses the Radius at the distal end of the segment as the Radius of the cylinder.
  
-{{Volume_Cylinder.jpg}}+{{:Volume_Cylinder.jpg}}
  
  
visual3d/documentation/modeling/segments/segment_volume.1718805506.txt.gz · Last modified: 2024/06/19 13:58 by sgranger