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visual3d:documentation:modeling:segments:segment_volume [2024/07/03 17:27] – removed sgrangervisual3d:documentation:modeling:segments:segment_volume [2024/07/17 15:45] (current) – created sgranger
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 +====== Segment Volume ======
 +
 +Visual3D models segments as cones, cylinders, spheres, and ellipsoids. Visual3D doesn't compute the volume of a segment based on these geometries, but the calculations are straightforward.
 +
 +===== Volume of Conical Frustrum =====
 +
 +One of the Visual3D segment geometries is labeled a **Cone.** To be precise the **Cone** refers to a **conical frustrum.** A **frustra of right cones** is created by cutting the top off of a cone such that the cut is parallel to the base of the cone.
 +
 +{{:frustraOfRightCones1.gif}}
 +
 +A frustra of right cones is created by cutting the top off of a cone such that the cut is parallel to the base of the cone.
 +
 +The volume of a conical frustrum is:
 +
 +{{:Volume_Frustrum.jpg}}
 +This value is not computed by default, but can be added as a Model Metric Item.
 +
 +{{:Volume_Frustrum_Metric.png}}
 +===== Volume of Ellipsoid =====
 +
 +In Visual3D the inertial properties of an ellipsoid (sphere) are calculated using only the distal radius.
 +
 +{{:sphere.gif}}
 +The distance from the proximal end of the segment to the center of mass of the segment.
 +
 +**CG_from_proximal_end = L**
 +
 +{{:Volume_Ellipsoid.jpg}}
 +===== Volume of Elliptical Cylinder =====
 +
 +{{:Cylinder.gif}}
 +Visual3D uses the Radius at the distal end of the segment as the Radius of the cylinder.
 +
 +{{:Volume_Cylinder.jpg}}
 +
  
visual3d/documentation/modeling/segments/segment_volume.1720027672.txt.gz · Last modified: 2024/07/03 17:27 by sgranger