visual3d:documentation:modeling:segments:transforming_segment_moment_of_inertia
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
visual3d:documentation:modeling:segments:transforming_segment_moment_of_inertia [2024/06/19 12:49] – sgranger | visual3d:documentation:modeling:segments:transforming_segment_moment_of_inertia [2024/07/17 15:45] (current) – created sgranger | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | {{{{{{{{{{{{{{{{{{|| | + | ====== Transforming Segment Moment of Inertia ====== |
- | transforming | + | || |
+ | |||
+ | Transforming | ||
\\ | \\ | ||
- | let the inertia tensor | + | Let the Inertia Tensor |
- | segmentinertia_1.gif\\ | + | {{: |
- | **note:** these are the values stored in visual3d | + | **Note:** These are the values stored in Visual3D |
- | find the value of this inertia tensor in any other reference frame (for example, ground) using the following equation: | + | Find the value of this inertia tensor in any other reference frame (for example, ground) using the following equation: |
- | segmentinertia_2.gif\\ | + | {{: |
- | where segmentinertia_3.gif is the rotation matrix that transforms a vector from it's own coordinate system (lcs) to the ground coordinate system | + | Where {{: |
- | and segmentinertia_4.gif is its transpose. | + | and {{: |
- | the above expression does not include the terms due to the parallel axis theorem (segmentinertia_5.gif) which are: | + | The above expression does not include the terms due to the parallel axis theorem ({{: |
- | segmentinertia_6.gif\\ | + | {{: |
where the vector s defines the location of hte segment' | where the vector s defines the location of hte segment' | ||
- | the total inerties segmentinertia_7.gif for the segment is: | + | The total Inerties {{: |
+ | |||
+ | {{: | ||
- | segmentinertia_8.gif\\ | ||
+ | To find the total moment of inertia of all segments relative to ground you add the individual segment inertias: | ||
- | to find the total moment of inertia of all segments relative to ground you add the individual segment inertias: | + | {{:SegmentInertia_9.gif}}\\ |
- | segmentinertia_9.gif\\ | ||
+ | This entire procedure is outlined nicely by Fred Yeadon in the following series of articles. | ||
- | this entire procedure is outlined nicely by fred yeadon in the following series | + | **Yeadon, M.R.** (1993). The biomechanics |
- | **yeadon, m.r.** (1993). | + | **Yeadon, M.R.** (1993). |
- | **yeadon, m.r.** (1993). | + | **Yeadon, M.R.** (1993). |
- | **yeadon, m.r.** (1993). | + | **Yeadon, M.R.** (1993). |
- | **yeadon, m.r.** (1993). the biomechanics of twisting somersaults. part iv: partitioning performance using the tilt angle. journal of sports sciences 11, 219-225. | ||
- | }}}}}}}}}}}}}}}}}} |
visual3d/documentation/modeling/segments/transforming_segment_moment_of_inertia.1718801351.txt.gz · Last modified: 2024/06/19 12:49 by sgranger