visual3d:documentation:modeling:segments:virtual_segments
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visual3d:documentation:modeling:segments:virtual_segments [2024/06/19 12:49] – sgranger | visual3d:documentation:modeling:segments:virtual_segments [2025/06/03 13:35] (current) – Cleaned up page. wikisysop | ||
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- | we have grown accustomed to referring to **kinematic only** segments as **virtual segments.** the defining criterion for distinguishing a **virtual segment** from other segments in visual3d is that these segments do not get included in the inverse dynamics calculations. these segments cannot be assigned external forces and will not have **joints** created at their proximal end points. | + | ====== Virtual Segments ====== |
- | virtual segments are not actually | + | We have grown accustomed to referring to **Kinematic Only** |
- | ===== virtual laboratory ===== | + | ==== Using Virtual Segments for Comparison |
- | for example, virtual laboratory | + | Virtual |
- | * [[visual3d: | + | ==== Defining |
- | * [[visual3d: | + | |
- | * [[visual3d: | + | |
- | (the virtual lab is also explained on the [[visual3d: | + | Virtual Laboratory segments are a special kind of virtual segment and often created to accomodate segment angles |
- | ==== absolute joint angles ==== | + | * [[Visual3D: |
+ | * [[visual3d: | ||
+ | * [[Visual3D: | ||
+ | * [[Visual3D: | ||
- | once the virtual laboratory segment has been created, you can create an absolute angle (segment angle relative to lab). | + | === Absolute Joint Angles === |
- | * refer to this page to create | + | Once the virtual laboratory segment has been created, you can create an absolute angle (segment angle relative |
- | * another example is foot progression angle. | + | |
- | * the first step is to build a **virtual foot** segment for the right and left feet as described in [[visual3d: | + | |
- | * the second step is to compute a joint angle. assuming that you are using the default laboratory coordinate system and the subject is walking in the anterior direction of the laboratory (e.g. y), the right foot angle can be defined as: | + | |
- | dataname: **right_foot_angle** | + | An in-depth example |
- | folder: **original** | + | * The first step is to build a **Virtual Foot** Segment for the right and left feet as described in [[Visual3D:Documentation:Kinematics_and_Kinetics:Normalized_Joint_Angle_-_Method_2|Normalized Joint Angle - Method 1]]. |
- | model based item properties: **joint_angle** | + | * The second step is to compute |
- | normalization: | + | |
- | segment: **right virtual foot** | + | |
- | reference segment: **lab** | + | |
- | cardan sequence: **x-y-z** | + | |
- | < | + | |
- | < | + | |
- | < | + | |
- | < | + | |
- | < | + | |
- | < | + | |
- | + | ||
- | ===== virtual segments for comparison ===== | + | |
- | + | ||
- | virtual segments are a good way to compare segment model variations. visual3d will allow multiple segment definitions. a user/ | + | |
+ | < | ||
+ | DataName: Right_Foot_Angle | ||
+ | Folder: ORIGINAL | ||
+ | Model Based Item Properties: JOINT_ANGLE | ||
+ | Normalization: | ||
+ | Segment: Right Virtual Foot | ||
+ | Reference Segment: LAB | ||
+ | Cardan Sequence: X-Y-Z | ||
+ | </ | ||
+ | * In this example, the foot progression angle would be the rotation about the z-axis of the laboratory. | ||
+ | * If your subject is walking in a different direction, you will need to create a Virtual Laboratory Coordinate system that is aligned to the direction the person is walking. | ||
+ | Another common use is for [[Visual3D: |
visual3d/documentation/modeling/segments/virtual_segments.1718801354.txt.gz · Last modified: 2024/06/19 12:49 by sgranger