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visual3d:documentation:pipeline:event_commands:event_define_event_sequence

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visual3d:documentation:pipeline:event_commands:event_define_event_sequence [2025/02/19 16:01] – [Examples] wikisysopvisual3d:documentation:pipeline:event_commands:event_define_event_sequence [2025/03/03 19:26] (current) – [Pipeline Command] wikisysop
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 ==== Pipeline Command ==== ==== Pipeline Command ====
-The following shows the command to achieve the action of defining a start and stop event for which frames should be processed. 
  
 <code> <code>
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 ; ;
 </code> </code>
 +
 +==== Notes ====
 +
 +=== Equivalent Pipeline Commands ===
 +The following will show a different method to create an event sequence.
  
 In this case, the event sequence will start one frame before the sequence RON+ROFF. The resulting signal can be used wherever an Event_Sequence is used. In this case, the event sequence will start one frame before the sequence RON+ROFF. The resulting signal can be used wherever an Event_Sequence is used.
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-==== Visual3D Versions supporting Subject Prefixes ====+=== Visual3D Versions supporting Subject Prefixes ===
  
 **NOTE**: When using events in a command, the commands will iterate across subjects contained in the current workspace. As such, events being created should list the generic event label name, and as the event command iterates through subjects, it will create the subject specific events that are prefixed with the specific subject prefix. **NOTE**: When using events in a command, the commands will iterate across subjects contained in the current workspace. As such, events being created should list the generic event label name, and as the event command iterates through subjects, it will create the subject specific events that are prefixed with the specific subject prefix.
visual3d/documentation/pipeline/event_commands/event_define_event_sequence.1739980863.txt.gz · Last modified: 2025/02/19 16:01 by wikisysop