visual3d:documentation:pipeline:event_commands:event_define_event_sequence
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visual3d:documentation:pipeline:event_commands:event_define_event_sequence [2025/04/28 14:45] – wikisysop | visual3d:documentation:pipeline:event_commands:event_define_event_sequence [2025/04/28 16:59] (current) – wikisysop | ||
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===== Dialog ===== | ===== Dialog ===== | ||
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After adding the **Event_Define_Event_Sequence** command into the pipeline on the Visual3D application, | After adding the **Event_Define_Event_Sequence** command into the pipeline on the Visual3D application, | ||
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* **Defined Events** and **Event Sequence**, lists of available events in the dataset, and list of selected events that define the sequence, respectively. | * **Defined Events** and **Event Sequence**, lists of available events in the dataset, and list of selected events that define the sequence, respectively. | ||
* **Event Sequence Instance**: Defines which instance of the event sequence should be used. | * **Event Sequence Instance**: Defines which instance of the event sequence should be used. | ||
* **Range Start and End Offsets**: Allows adjustments to where the sequence starts and ends. | * **Range Start and End Offsets**: Allows adjustments to where the sequence starts and ends. | ||
* **Define Sequence Inside of Outer Sequence**: Allows for nested event sequences, meaning the defined sequence occurs within a broader sequence. | * **Define Sequence Inside of Outer Sequence**: Allows for nested event sequences, meaning the defined sequence occurs within a broader sequence. | ||
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===== Examples ===== | ===== Examples ===== | ||
The following examples will go through the use of the **Event_Define_Event_Sequence** command in the Visual3D application. | The following examples will go through the use of the **Event_Define_Event_Sequence** command in the Visual3D application. | ||
- | === Example 1 === | + | ==== Example 1 ==== |
A common example of an event sequence is the gait cycle, representing the repetitive sequence of events that occur from one heel strike of a foot to the next heel strike of the same foot. | A common example of an event sequence is the gait cycle, representing the repetitive sequence of events that occur from one heel strike of a foot to the next heel strike of the same foot. | ||
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Event_Define_Event_Sequence | Event_Define_Event_Sequence | ||
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- | === Example 2 === | + | ==== Example 2 ==== |
As an extension to the previous example, we can add the **Event_Define_Event_Sequence** command twice again to the pipeline in order to define the Swing and Stance phases, both embedded inside of the Full Gait Cycle event sequence. | As an extension to the previous example, we can add the **Event_Define_Event_Sequence** command twice again to the pipeline in order to define the Swing and Stance phases, both embedded inside of the Full Gait Cycle event sequence. | ||
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Event_Define_Event_Sequence | Event_Define_Event_Sequence | ||
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===== Notes ===== | ===== Notes ===== | ||
- | === Equivalent Pipeline Commands === | + | ==== Equivalent Pipeline Commands |
The following will show a different method to create an event sequence. | The following will show a different method to create an event sequence. | ||
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visual3d/documentation/pipeline/event_commands/event_define_event_sequence.1745851506.txt.gz · Last modified: 2025/04/28 14:45 by wikisysop