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visual3d:documentation:pipeline:event_commands:event_define_event_sequence

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visual3d:documentation:pipeline:event_commands:event_define_event_sequence [2025/04/28 15:33] wikisysopvisual3d:documentation:pipeline:event_commands:event_define_event_sequence [2025/04/28 16:59] (current) wikisysop
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 The following examples will go through the use of the **Event_Define_Event_Sequence** command in the Visual3D application. The following examples will go through the use of the **Event_Define_Event_Sequence** command in the Visual3D application.
  
-=== Example 1 ===+==== Example 1 ====
 A common example of an event sequence is the gait cycle, representing the repetitive sequence of events that occur from one heel strike of a foot to the next heel strike of the same foot. A common example of an event sequence is the gait cycle, representing the repetitive sequence of events that occur from one heel strike of a foot to the next heel strike of the same foot.
  
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 {{:visual3d:documentation:pipeline:event_commands:event_sequence_data_tree.png?300|}} {{:visual3d:documentation:pipeline:event_commands:event_sequence_data_tree.png?300|}}
  
-=== Example 2 ===+==== Example 2 ====
  
 As an extension to the previous example, we can add the **Event_Define_Event_Sequence** command twice again to the pipeline in order to define the Swing and Stance phases, both embedded inside of the Full Gait Cycle event sequence. As an extension to the previous example, we can add the **Event_Define_Event_Sequence** command twice again to the pipeline in order to define the Swing and Stance phases, both embedded inside of the Full Gait Cycle event sequence.
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 ===== Notes ===== ===== Notes =====
  
-=== Equivalent Pipeline Commands ===+==== Equivalent Pipeline Commands ====
 The following will show a different method to create an event sequence. The following will show a different method to create an event sequence.
  
visual3d/documentation/pipeline/event_commands/event_define_event_sequence.1745854391.txt.gz · Last modified: 2025/04/28 15:33 by wikisysop