visual3d:documentation:pipeline:event_commands:event_define_event_sequence
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visual3d:documentation:pipeline:event_commands:event_define_event_sequence [2025/04/28 15:33] – wikisysop | visual3d:documentation:pipeline:event_commands:event_define_event_sequence [2025/04/28 16:59] (current) – wikisysop | ||
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The following examples will go through the use of the **Event_Define_Event_Sequence** command in the Visual3D application. | The following examples will go through the use of the **Event_Define_Event_Sequence** command in the Visual3D application. | ||
- | === Example 1 === | + | ==== Example 1 ==== |
A common example of an event sequence is the gait cycle, representing the repetitive sequence of events that occur from one heel strike of a foot to the next heel strike of the same foot. | A common example of an event sequence is the gait cycle, representing the repetitive sequence of events that occur from one heel strike of a foot to the next heel strike of the same foot. | ||
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{{: | {{: | ||
- | === Example 2 === | + | ==== Example 2 ==== |
As an extension to the previous example, we can add the **Event_Define_Event_Sequence** command twice again to the pipeline in order to define the Swing and Stance phases, both embedded inside of the Full Gait Cycle event sequence. | As an extension to the previous example, we can add the **Event_Define_Event_Sequence** command twice again to the pipeline in order to define the Swing and Stance phases, both embedded inside of the Full Gait Cycle event sequence. | ||
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===== Notes ===== | ===== Notes ===== | ||
- | === Equivalent Pipeline Commands === | + | ==== Equivalent Pipeline Commands |
The following will show a different method to create an event sequence. | The following will show a different method to create an event sequence. | ||
visual3d/documentation/pipeline/event_commands/event_define_event_sequence.1745854391.txt.gz · Last modified: 2025/04/28 15:33 by wikisysop