visual3d:documentation:pipeline:event_commands:event_rename
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visual3d:documentation:pipeline:event_commands:event_rename [2025/02/27 20:59] – wikisysop | visual3d:documentation:pipeline:event_commands:event_rename [2025/04/29 14:25] (current) – [Dialog] wikisysop | ||
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====== Event Rename ====== | ====== Event Rename ====== | ||
- | ==== Overview ==== | + | ===== Overview |
The **Event_Rename** command is used to rename an existing event while optionally defining event sequences, excluding specific events, or selecting particular event instances. The command is useful when standardizing event names for consistency across datasets or refining event definitions within specific motion analysis workflows. | The **Event_Rename** command is used to rename an existing event while optionally defining event sequences, excluding specific events, or selecting particular event instances. The command is useful when standardizing event names for consistency across datasets or refining event definitions within specific motion analysis workflows. | ||
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{{: | {{: | ||
- | ==== Pipeline Command ==== | + | ===== Pipeline Command |
The command below is as seen in the Visual3D application. | The command below is as seen in the Visual3D application. | ||
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</ | </ | ||
- | ==== Command Parameters ==== | + | ===== Command Parameters |
The following table shows the command parameters and descriptions: | The following table shows the command parameters and descriptions: | ||
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{{: | {{: | ||
- | ==== Examples ==== | + | * **Event to Rename**: Name of the existing event to be changed. |
+ | * **New Event Label Name**: New name to assign to the selected event. | ||
+ | * **Find Event Within Range**: Define start and end of event range. | ||
+ | * **Range Instance**: Determine number of ranges to evaluate. | ||
+ | * **Event Instance**: Which occurrence of the event to be renamed. If ' | ||
+ | |||
+ | ===== Examples | ||
The following examples will go through the use of the Event_Rename command in the Visual3D application. | The following examples will go through the use of the Event_Rename command in the Visual3D application. | ||
- | === Example 1: Basic Gait Event Rename === | + | ==== Example 1: Basic Gait Event Rename |
In this first example, the simple gait event of Right Heelstrike (RHS), found with the **Automatic_Gait_Events** command will be renamed to "Right Foot Contact" | In this first example, the simple gait event of Right Heelstrike (RHS), found with the **Automatic_Gait_Events** command will be renamed to "Right Foot Contact" | ||
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! / | ! / | ||
! / | ! / | ||
+ | ; | ||
</ | </ | ||
Now that this pipeline has been applied, the Event Label folder will reflect this change: | Now that this pipeline has been applied, the Event Label folder will reflect this change: | ||
+ | |||
{{: | {{: | ||
+ | ==== Example 2: Renaming an Event Within a Sequence ==== | ||
+ | In this example, the **Event_Rename** command is used to rename an event within the event sequence "Gait Cycle" | ||
+ | |||
+ | < | ||
+ | Automatic_Gait_Events | ||
+ | ! / | ||
+ | ! / | ||
+ | ! / | ||
+ | ; | ||
+ | |||
+ | Event_Define_Event_Sequence | ||
+ | / | ||
+ | / | ||
+ | ! / | ||
+ | ! / | ||
+ | ! / | ||
+ | ! / | ||
+ | ! / | ||
+ | / | ||
+ | ; | ||
+ | |||
+ | Event_Rename | ||
+ | / | ||
+ | / | ||
+ | ! / | ||
+ | ! / | ||
+ | / | ||
+ | ! / | ||
+ | ; | ||
+ | </ | ||
visual3d/documentation/pipeline/event_commands/event_rename.1740689992.txt.gz · Last modified: 2025/02/27 20:59 by wikisysop