visual3d:documentation:pipeline:event_commands:event_sequence_delete
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visual3d:documentation:pipeline:event_commands:event_sequence_delete [2024/06/19 12:49] – sgranger | visual3d:documentation:pipeline:event_commands:event_sequence_delete [2025/04/28 19:05] (current) – wikisysop | ||
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- | ====== | + | ====== |
- | **event sequence | + | =====Overview===== |
+ | The `Event_Sequence_Delete` command | ||
+ | * Event sequences are often used to group event pairs (e.g., LHS to LTO) into meaningful motion phases. This command | ||
+ | | ||
+ | | ||
- | **example** | + | =====Pipeline Command===== |
+ | The pipeline command is shown below as seen in the Visual3D application. | ||
- | **event_define_event_sequence**\\ | ||
- | / | ||
- | / | ||
- | ! / | ||
- | ! / | ||
- | / | ||
- | ! / | ||
- | / | ||
- | / | ||
+ | < | ||
+ | Event_Sequence_Delete | ||
+ | / | ||
+ | ; | ||
+ | </ | ||
+ | |||
+ | =====Command Parameters===== | ||
+ | |||
+ | The following table shows the command parameters and descriptions. | ||
+ | |||
+ | |**Parameter** | ||
+ | |**/ | ||
+ | |||
+ | =====Dialog===== | ||
+ | Due to the simplicity of this command, there is no dialog box and it can be edited within the text editor. | ||
+ | |||
+ | =====Examples===== | ||
+ | The following example shows the use of the Event_Sequence_Delete command in the Visual3D application, | ||
+ | |||
+ | ====Example 1: Delete and Redefine Sequence===== | ||
+ | |||
+ | The functionality of this command is very straightforward. Simply type in the name of the event sequence desired to be deleted. | ||
+ | |||
+ | In the following example, an event sequence named ' | ||
+ | |||
+ | |||
+ | < | ||
+ | Event_Sequence_Delete | ||
+ | / | ||
+ | ; | ||
+ | |||
+ | Event_Define_Event_Sequence | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | ; | ||
+ | </ | ||
+ | |||
+ | This removes the old `RightCycle` definition, then redefines it with a new event structure. | ||
+ | |||
+ | ====Notes==== | ||
+ | |||
+ | * Deleting an event sequence **does not delete the events themselves**, | ||
+ | * Useful during iterative workflows where event phases are updated repeatedly. | ||
- | **event_sequence_delete**\\ | ||
- | / | ||
visual3d/documentation/pipeline/event_commands/event_sequence_delete.1718801383.txt.gz · Last modified: 2024/06/19 12:49 by sgranger