visual3d:documentation:pipeline:event_commands:event_sequence_delete
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visual3d:documentation:pipeline:event_commands:event_sequence_delete [2025/04/28 16:19] – [Dialog] wikisysop | visual3d:documentation:pipeline:event_commands:event_sequence_delete [2025/04/28 19:05] (current) – wikisysop | ||
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====== Event Sequence Delete ====== | ====== Event Sequence Delete ====== | ||
- | =====Event Sequence Delete===== | + | =====Overview===== |
- | + | ||
- | ====Overview==== | + | |
The `Event_Sequence_Delete` command **removes a previously defined event sequence** from the motion file. | The `Event_Sequence_Delete` command **removes a previously defined event sequence** from the motion file. | ||
* Event sequences are often used to group event pairs (e.g., LHS to LTO) into meaningful motion phases. This command allows you to cleanly remove those sequences if no longer needed or if you’re regenerating them. | * Event sequences are often used to group event pairs (e.g., LHS to LTO) into meaningful motion phases. This command allows you to cleanly remove those sequences if no longer needed or if you’re regenerating them. | ||
+ | * Use cases include cleaning up a trial before re-defining new event sequences and removing incorrect or outdated gait cycle definitions. | ||
+ | * A **requirement** is that the event sequence to be deleted must already exist, and its name must match exactly. | ||
- | **Use cases:** | + | =====Pipeline Command===== |
- | * Cleaning up a trial before re-defining new event sequences. | + | The pipeline command is shown below as seen in the Visual3D application. |
- | * Removing incorrect or outdated gait cycle definitions. | + | |
- | **Requirements: | ||
- | * The event sequence to be deleted must already exist, and its name must match exactly. | ||
- | ====Pipeline Command==== | ||
< | < | ||
Event_Sequence_Delete | Event_Sequence_Delete | ||
Line 21: | Line 17: | ||
</ | </ | ||
- | ====Command Parameters==== | + | =====Command Parameters===== |
+ | |||
+ | The following table shows the command parameters and descriptions. | ||
|**Parameter** | |**Parameter** | ||
|**/ | |**/ | ||
- | ====Dialog==== | + | =====Dialog===== |
Due to the simplicity of this command, there is no dialog box and it can be edited within the text editor. | Due to the simplicity of this command, there is no dialog box and it can be edited within the text editor. | ||
- | ====Examples==== | + | =====Examples===== |
+ | The following example shows the use of the Event_Sequence_Delete command in the Visual3D application, | ||
+ | |||
+ | ====Example 1: Delete and Redefine Sequence===== | ||
+ | |||
+ | The functionality of this command is very straightforward. Simply type in the name of the event sequence desired to be deleted. | ||
+ | |||
+ | In the following example, an event sequence named ' | ||
- | ===Simple Example=== | ||
- | Delete the gait cycle sequence called `LeftStride`: | ||
- | < | ||
- | Event_Sequence_Delete | ||
- | / | ||
- | ; | ||
- | </ | ||
- | ===Complex Example=== | ||
- | Use in a workflow where you are replacing event sequences: | ||
< | < | ||
Event_Sequence_Delete | Event_Sequence_Delete | ||
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Event_Define_Event_Sequence | Event_Define_Event_Sequence | ||
/ | / | ||
- | / | + | / |
/ | / | ||
/ | / | ||
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====Notes==== | ====Notes==== | ||
- | - Deleting an event sequence **does not delete the events themselves**, | + | |
- | - Useful during iterative workflows where event phases are updated repeatedly. | + | * Deleting an event sequence **does not delete the events themselves**, |
- | - Be cautious: if other commands depend on the sequence you remove, those commands may fail or behave unexpectedly. | + | |
visual3d/documentation/pipeline/event_commands/event_sequence_delete.1745857161.txt.gz · Last modified: 2025/04/28 16:19 by wikisysop