visual3d:documentation:pipeline:file_commands:export_polygon_c3dfile
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visual3d:documentation:pipeline:file_commands:export_polygon_c3dfile [2024/06/14 17:26] – created sgranger | visual3d:documentation:pipeline:file_commands:export_polygon_c3dfile [2024/12/27 13:38] (current) – wikisysop | ||
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- | |===== Contents | + | ====== Export Polygon C3DFile ====== |
Export a file from the Workspace to a C3D file suitable for Vicon' | Export a file from the Workspace to a C3D file suitable for Vicon' | ||
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**NOTE:** This is an area in which HAS-Motion and Vicon agree to disagree. A few Visual3D customers have requested that we export C3D files containing information pertinent to Polygon. If it weren' | **NOTE:** This is an area in which HAS-Motion and Vicon agree to disagree. A few Visual3D customers have requested that we export C3D files containing information pertinent to Polygon. If it weren' | ||
- | ===== Command Syntax | + | ==== Command Syntax ==== |
- | **Export_Polygon_C3DFile**\\ | + | < |
- | + | Export_Polygon_C3DFile | |
- | **! / | + | ! / |
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- | **! / | + | ! / |
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- | **! / | + | ! /SUFFIX=_** If a new filename is not specified, Visual3D will add the **suffix** to the old filename.\\ |
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- | **! / | + | </ |
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- | **! /SUFFIX=_** If a new filename is not specified, Visual3D will add the **suffix** to the old filename.\\ | + | |
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- | **;**\\ | + | |
**NOTE:** Visual3D NEVER recommends over writing original data files. For this reason the NEW_FILE_NAME parameter should be different from the original file name, or the SUFFIX parameter should be used. | **NOTE:** Visual3D NEVER recommends over writing original data files. For this reason the NEW_FILE_NAME parameter should be different from the original file name, or the SUFFIX parameter should be used. | ||
- | ==== Polygon_Segment_Array | + | === Polygon_Segment_Array === |
This is linked tightly with [[# | This is linked tightly with [[# | ||
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Note that Polygon doesn' | Note that Polygon doesn' | ||
- | ==== V3D_Segment_Array | + | === V3D_Segment_Array === |
- | === Default Segment Arrays | + | == Default Segment Arrays == |
|Polygon Segment|Visual3D Segment|[[Visual3D: | |Polygon Segment|Visual3D Segment|[[Visual3D: | ||
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|TRX |Thorax | |TRX |Thorax | ||
- | ===== Edit Dialog | + | ==== Edit Dialog ==== |
- | |[[File: | + | |{{:ExportPolygonDlg.jpg}} |
- | ===== Segment Scaling | + | ==== Segment Scaling ==== |
In Polygon the segment graphic is scaled based on the length of the segment. The length of the segment in Visual3D is determined by the distance between the proximal and distal ends of the segment. | In Polygon the segment graphic is scaled based on the length of the segment. The length of the segment in Visual3D is determined by the distance between the proximal and distal ends of the segment. | ||
- | ===== Trunk Segment | + | ==== Trunk Segment ==== |
Polygon defines the trunk differently from the other segments. If you export from Visual3D into Polygon, and the trunk appears upside down, backwards and scaled larger than expected, the following steps can be used to modify the trunk orientation and scale. | Polygon defines the trunk differently from the other segments. If you export from Visual3D into Polygon, and the trunk appears upside down, backwards and scaled larger than expected, the following steps can be used to modify the trunk orientation and scale. | ||
- | ==== Explanation | + | === Explanation === |
**Upside Down Trunk** | **Upside Down Trunk** | ||
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In Visual3D user's are free to define segments using their own convention, however, many users define the ends of the trunk from the shoulders to the waist. Polygon defines the ends of the trunk from the shoulders to the abdomen (bottom of the ribs). The Polygon convention will need to be followed when exporting to Polygon. | In Visual3D user's are free to define segments using their own convention, however, many users define the ends of the trunk from the shoulders to the waist. Polygon defines the ends of the trunk from the shoulders to the abdomen (bottom of the ribs). The Polygon convention will need to be followed when exporting to Polygon. | ||
- | ==== Trunk Modifications | + | === Trunk Modifications === |
To define a trunk segment which follows the normal convention and will appear correctly in the Polygon skeleton viewer you will need to: | To define a trunk segment which follows the normal convention and will appear correctly in the Polygon skeleton viewer you will need to: | ||
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[[Visual3D: | [[Visual3D: | ||
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- | Retrieved from "" | ||
visual3d/documentation/pipeline/file_commands/export_polygon_c3dfile.1718385976.txt.gz · Last modified: 2024/06/14 17:26 by sgranger