visual3d:documentation:pipeline:file_commands:file_names
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visual3d:documentation:pipeline:file_commands:file_names [2024/06/19 12:50] – sgranger | visual3d:documentation:pipeline:file_commands:file_names [2024/07/17 15:45] (current) – created sgranger | ||
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- | {{{{==== identifying files in the workspace | + | ====== File Names ====== |
- | visual3d identifies | + | === Identifying |
- | visual3d refers to the filename | + | Visual3D identifies files using the full path for the filename. This allows users to use the same filenames for the data trials, distinguishing between files by the folder |
- | ==== display filenames | + | Visual3D refers to the filename as the owner of the data associated |
- | to identify files uniquely, visual3d uses the full path to the file. at times this can be a nuisance because very long paths don't fit the graphical interface well. under the view menu option there is a selection to turn off the long pathnames in the interface. | + | === Display filenames with/ |
- | longfilenames1.png\\ | + | To identify files uniquely, Visual3D uses the full path to the file. At times this can be a nuisance because very long paths don't fit the graphical interface well. Under the view menu option there is a selection to turn off the long pathnames in the interface. |
+ | {{: | ||
- | longfilenames2.png | ||
- | ==== identifying files using a wildcard ==== | + | {{: |
- | visual3d uses the asterisk (*) as a wild card for filenames. multiple wild cards can be used. | + | === Identifying Files using a Wildcard === |
- | for example: | + | Visual3D uses the asterisk (*) as a wild card for filenames. Multiple wild cards can be used. |
- | c:\visual3d\data\subject_walk_001.c3d | + | For example: |
+ | |||
+ | c:\Visual3D\Data\subject_walk_001.c3d | ||
could be represented as: | could be represented as: | ||
- | * data\*1.c3d | + | * Data\*1.c3d |
* walk*.c3d | * walk*.c3d | ||
- | most pipeline commands allow the use of wildcards for a movement file or a calibration file. our intention is for all commands to allow this, so if you find an instance where a wildcard doesn' | + | Most pipeline commands allow the use of wildcards for a movement file or a calibration file. Our intention is for all commands to allow this, so if you find an instance where a wildcard doesn' |
- | ==== errors | + | === Errors |
- | visual3d | + | Visual3D |
- | the following command does not include the path to the filename. | + | The following command does not include the path to the filename. |
- | **assign_tags_to_files** | + | **Assign_Tags_To_Files** |
- | /motion_file_names=file.c3d | + | /MOTION_FILE_NAMES=file.c3d |
- | /tags= post | + | /TAGS= POST |
**;** | **;** | ||
- | if the full path is not specified, you will likely see the error message: | + | If the full path is not specified, you will likely see the error message: |
+ | |||
+ | **ERROR! - FILE_NAME hall0012.c3d must be an open motion file.** | ||
- | **error! - file_name hall0012.c3d must be an open motion file.** | ||
- | }}}} |
visual3d/documentation/pipeline/file_commands/file_names.1718801414.txt.gz · Last modified: 2024/06/19 12:50 by sgranger