visual3d:documentation:pipeline:file_commands:import_analog_signals_from_fsv_file
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visual3d:documentation:pipeline:file_commands:import_analog_signals_from_fsv_file [2024/07/16 16:58] – removed sgranger | visual3d:documentation:pipeline:file_commands:import_analog_signals_from_fsv_file [2024/07/17 15:45] (current) – created sgranger | ||
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+ | ====== Import Analog Signals From Fsv File ====== | ||
+ | |||
+ | The [[Visual3D: | ||
+ | |||
+ | **Import_Analog_Signals_From_Fsv_File** | ||
+ | ! / | ||
+ | **;** | ||
+ | It is assumed that the analog file has a name consistent with the c3d file name. For example: | ||
+ | |||
+ | file.c3d and file_a.fsv | ||
+ | |||
+ | if the option to overwrite signals is selected, new signals of the same name as an existing signal will have a number attached to them to identify them. | ||
+ | |||
+ | Analog1 would become Analog1_2 | ||
+ | |||
+ | The FSV ANALOG file format is: | ||
+ | |||
+ | \\ | ||
+ | |||
+ | |||
+ | |DESCRIPTION | ||
+ | |NO_OF_SAMPLES |2000 | | | | ||
+ | |TOT_NO_OF_CHAN|4 | ||
+ | |FREQUENCY | ||
+ | |TIME_STAMP | ||
+ | |CHANNEL_NAMES |EMG1 |EMG2|EMG3| | ||
+ | |CHANNEL_UNITS |V | ||
+ | |CHANNEL_GAIN | ||
+ | |0 | ||
+ | |0 | ||
+ | |||
+ | |||
visual3d/documentation/pipeline/file_commands/import_analog_signals_from_fsv_file.1721149115.txt.gz · Last modified: 2024/07/16 16:58 by sgranger