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visual3d:documentation:pipeline:file_commands:import_signals_from_c3d_file [2024/06/19 12:50] sgrangervisual3d:documentation:pipeline:file_commands:import_signals_from_c3d_file [2024/08/28 19:21] (current) – Initial edit before sharing with a reseller. wikisysop
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-imports signals from a [[visual3d:documentation:c3d_signal_types:c3d_format|c3d]] file into the active file+====== Import Signals From C3D File ======
  
-**import_signals_from_c3d_file** +This command imports signals from a [[Visual3D:Documentation:C3D_Signal_Types:C3D_Format|C3D]] file into the active file.
-! /file_name= +
-! /import_file_name= +
-! /replace_existing_signals=false +
-! /synch_offset= +
-! /import_analog_synch= +
-! /import_analog_threshold=0.0 +
-! /import_analog_ascending=true +
-! /analog_rate= +
-! /analog_ratio= +
-! /allow_resample=false +
-! /interpolation_method=cubic_spline +
-! /import_as_derived=false +
-! /derived_folder=emg +
-! /import_force_platform_parameters=false +
-! /add_prefix_to_import= +
-**;** +
-**note:** only analog and rotation signals can be imported. synch pulses are assumed to be analog signals.+
  
-if analog signals already exist in the c3d file, and the imported analog signals are at a different sampling rate, these new signals must be imported as derived signals.+<code> 
 +Import_Signals_From_C3D_File** 
 +! /FILE_NAME= 
 +! /IMPORT_FILE_NAME= 
 +! /REPLACE_EXISTING_SIGNALS=FALSE 
 +! /SYNCH_OFFSET= 
 +! /IMPORT_ANALOG_SYNCH= 
 +! /IMPORT_ANALOG_THRESHOLD=0.
 +! /IMPORT_ANALOG_ASCENDING=TRUE 
 +! /ANALOG_RATE= 
 +! /ANALOG_RATIO= 
 +! /ALLOW_RESAMPLE=FALSE 
 +! /INTERPOLATION_METHOD=CUBIC_SPLINE 
 +! /IMPORT_AS_DERIVED=FALSE 
 +! /DERIVED_FOLDER=EMG 
 +! /IMPORT_FORCE_PLATFORM_PARAMETERS=FALSE 
 +! /ADD_PREFIX_TO_IMPORT= 
 +
 +</code>
  
-\\ +==== Important Notes ====
-[[visual3d:documentation:pipeline:general_information:pipeline_commands_reference|back to pipeline commands reference]]+
  
 +Only ANALOG and ROTATION signals can be imported. SYNCH Pulses are assumed to be analog signals.
  
 +If analog signals already exist in the c3d file, and the imported analog signals are at a different sampling rate, these new signals must be imported as DERIVED signals.
 +
 +==== Example ====
 +
 +Under construction...
 +
 +[[Visual3D:Documentation:Pipeline:General_Information:Pipeline_Commands_Reference|Back to Pipeline Commands Reference]]
  
visual3d/documentation/pipeline/file_commands/import_signals_from_c3d_file.1718801430.txt.gz · Last modified: 2024/06/19 12:50 by sgranger