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visual3d:documentation:pipeline:file_commands:import_signals_from_c3d_file [2024/07/17 15:42] – removed sgrangervisual3d:documentation:pipeline:file_commands:import_signals_from_c3d_file [2024/08/28 19:21] (current) – Initial edit before sharing with a reseller. wikisysop
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 +====== Import Signals From C3D File ======
 +
 +This command imports signals from a [[Visual3D:Documentation:C3D_Signal_Types:C3D_Format|C3D]] file into the active file.
 +
 +<code>
 +Import_Signals_From_C3D_File**
 +! /FILE_NAME=
 +! /IMPORT_FILE_NAME=
 +! /REPLACE_EXISTING_SIGNALS=FALSE
 +! /SYNCH_OFFSET=
 +! /IMPORT_ANALOG_SYNCH=
 +! /IMPORT_ANALOG_THRESHOLD=0.0
 +! /IMPORT_ANALOG_ASCENDING=TRUE
 +! /ANALOG_RATE=
 +! /ANALOG_RATIO=
 +! /ALLOW_RESAMPLE=FALSE
 +! /INTERPOLATION_METHOD=CUBIC_SPLINE
 +! /IMPORT_AS_DERIVED=FALSE
 +! /DERIVED_FOLDER=EMG
 +! /IMPORT_FORCE_PLATFORM_PARAMETERS=FALSE
 +! /ADD_PREFIX_TO_IMPORT=
 +;
 +</code>
 +
 +==== Important Notes ====
 +
 +Only ANALOG and ROTATION signals can be imported. SYNCH Pulses are assumed to be analog signals.
 +
 +If analog signals already exist in the c3d file, and the imported analog signals are at a different sampling rate, these new signals must be imported as DERIVED signals.
 +
 +==== Example ====
 +
 +Under construction...
 +
 +[[Visual3D:Documentation:Pipeline:General_Information:Pipeline_Commands_Reference|Back to Pipeline Commands Reference]]
  
visual3d/documentation/pipeline/file_commands/import_signals_from_c3d_file.1721230942.txt.gz · Last modified: 2024/07/17 15:42 by sgranger