visual3d:documentation:pipeline:file_commands:recalc
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visual3d:documentation:pipeline:file_commands:recalc [2024/07/17 15:45] – created sgranger | visual3d:documentation:pipeline:file_commands:recalc [2025/07/09 19:59] (current) – wikisysop | ||
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====== Recalc ====== | ====== Recalc ====== | ||
- | || | + | ===== Overview ===== |
+ | |||
+ | The **Recalc** command is used to rebuild and update all model-based data for every file in the workspace. It performs a wide range of recalculations including models, landmarks, kinematics/ | ||
+ | |||
+ | This command is especially important making changes to: | ||
+ | * A model definition | ||
+ | * A pipeline command affecting landmarks or forces | ||
+ | * Any updates that alter segment pose, orientation, | ||
+ | |||
+ | The command also executes the user-defined RECALC pipeline, which can include any custom commands (e.g. additional calculations or filtering) that the user wants to run automatically during recalculation. | ||
+ | |||
+ | When the Recalc command is executed (or the Recalc button in the GUI is clicked), Visual3D performs the following in order: | ||
+ | |||
+ | 1. Reprocess Force Platforms | ||
+ | |||
+ | If the setting for "use processed analog" | ||
+ | |||
+ | 2. Rebuild All Models | ||
Recalculates the Workspace. | Recalculates the Workspace. |
visual3d/documentation/pipeline/file_commands/recalc.txt · Last modified: 2025/07/09 19:59 by wikisysop