visual3d:documentation:pipeline:file_commands:recalc
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visual3d:documentation:pipeline:file_commands:recalc [2025/07/09 19:59] – wikisysop | visual3d:documentation:pipeline:file_commands:recalc [2025/07/30 18:00] (current) – [Examples] wikisysop | ||
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===== Overview ===== | ===== Overview ===== | ||
- | The **Recalc** command is used to rebuild and update | + | The **Recalc** command is used to update the workspace |
- | This command is especially important making changes to: | + | When executed, Recalc performs a comprehensive rebuild of the workspace by: |
- | * A model definition | + | * Rebuilding all models |
- | * A pipeline command affecting | + | * Recomputing model-based |
- | * Any updates that alter segment pose, orientation, | + | * Reassigning force platforms |
+ | * Recomputing kinematics and kinetics | ||
+ | * Recomputing center of mass | ||
+ | * Updating report graphs and display windows. | ||
- | The command also executes | + | You can actually customize the commands that are executed when the Recalc is run. These are listed under the RECALC |
- | When the Recalc command is executed (or the Recalc button in the GUI is clicked), Visual3D performs | + | For more information on customizing this process, visit the [[visual3d: |
- | 1. Reprocess Force Platforms | + | ===== Pipeline Command ===== |
- | If the setting for "use processed analog" | + | The command below is as seen in the Visual3D application. It does not take any parameters, as it is a standalone command. |
- | 2. Rebuild All Models | + | < |
+ | Recalc | ||
- | Recalculates | + | ; |
+ | </ | ||
+ | |||
+ | ===== Command Parameters ===== | ||
+ | |||
+ | This command does not take any user-defined parameters, to customize what is processed with Recalc, visit the [[visual3d: | ||
+ | |||
+ | |||
+ | ===== Dialog ===== | ||
+ | |||
+ | There is no dialog box for this command due to it being a stand-alone function. The application interface alternative option is the recalc button on the toolbar: | ||
+ | |||
+ | {{: | ||
+ | |||
+ | ===== Examples ===== | ||
+ | |||
+ | The following examples will go through the use of the Recalc command in the Visual3D application. | ||
+ | |||
+ | |||
+ | === Example 1: Adding a Custom Foot Midpoint Landmark and Recalculating the Model === | ||
+ | |||
+ | This example walks through the process of defining a new custom landmark on the foot (midpoint between heel, MT1, and MT5), running the Recalc command to update the model, and then setting up for use in further analysis. | ||
+ | |||
+ | Firstly, ensure that target markers are available in your workspace, so that joint positions can be determined. If they have not yet been created, use the [[visual3d: | ||
< | < | ||
+ | Create_Target | ||
+ | / | ||
+ | ! / | ||
+ | / | ||
+ | ! / | ||
+ | ! / | ||
+ | ; | ||
+ | </ | ||
+ | |||
+ | Step 2: Add the Midpoint Landmark to the Model and Recalc to ensure it is created. | ||
+ | |||
+ | < | ||
+ | Add_Landmark | ||
+ | / | ||
+ | ! / | ||
+ | ! / | ||
+ | / | ||
+ | ! / | ||
+ | / | ||
+ | ! / | ||
+ | / | ||
+ | / | ||
+ | ! /MCS_ML=0.0 | ||
+ | ! /MCS_AP=0.0 | ||
+ | / | ||
+ | ! / | ||
+ | ! / | ||
+ | ! / | ||
+ | ! / | ||
+ | ; | ||
+ | |||
Recalc | Recalc | ||
+ | |||
; | ; | ||
</ | </ | ||
- | Rebuilds any model(s) and any landmarks | + | Step 3: Use Landmark in Further Analysis |
+ | |||
+ | Here we compute the global maximum of the LF_MIDPT landmark' | ||
+ | |||
+ | < | ||
+ | Metric_Maximum | ||
+ | / | ||
+ | ! / | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | ! / | ||
+ | / | ||
+ | ! / | ||
+ | ! / | ||
+ | / | ||
+ | ! / | ||
+ | ! / | ||
+ | ; | ||
+ | </ | ||
+ | |||
+ | |||
+ | ===== Notes ===== | ||
+ | * Recalc ensures your model-based computations | ||
+ | * If you add or edit any landmarks | ||
+ | * The RECALC Pipeline | ||
- | \\ | + | ---- |
[[Visual3D: | [[Visual3D: | ||
visual3d/documentation/pipeline/file_commands/recalc.1752091176.txt.gz · Last modified: 2025/07/09 19:59 by wikisysop