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visual3d:documentation:pipeline:force_commands:fp_zero [2024/06/14 17:27] – created sgrangervisual3d:documentation:pipeline:force_commands:fp_zero [2024/07/17 15:45] (current) – created sgranger
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-|**Language:**|** English**  • [[index.php?title=FP_ZERO/fr&action=edit&redlink=1|français]] • [[index.php?title=FP_ZERO/it&action=edit&redlink=1|italiano]] • [[FP_ZERO/pt|português]] • [[index.php?title=FP_ZERO/es&action=edit&redlink=1|español]] ****| +====== FP ZERO ======
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-|===== Contents =====\\ \\ \\ \\ * [[#Exceptions|1 Exceptions]]\\   * [[#Example_1|1.1 Example 1]]\\   * [[#Example_2|1.2 Example 2]]\\   * [[#Example_3|1.3 Example 3]]|+
  
 This page is about the C3D Parameter FORCE_PLATFORM:ZERO. For Visual3D's ability to track different baseline frames for different force platforms see [[Visual3D:Documentation:Pipeline:Force_Commands:FP_ZEROS|FP_ZEROS]]. This page is about the C3D Parameter FORCE_PLATFORM:ZERO. For Visual3D's ability to track different baseline frames for different force platforms see [[Visual3D:Documentation:Pipeline:Force_Commands:FP_ZEROS|FP_ZEROS]].
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-===== Exceptions =====+==== Exceptions ====
  
 In some cases it is not feasible to use the ZERO parameter to define a BASELINE for each signal. All force platform signals have some drift in the amplifiers, so it isn't a good idea to simply set the ZERO parameter to 0,0 so that no baseline is subtracted. The following two examples demonstrate alternatives to using the ZERO parameter to remove a baseline. In some cases it is not feasible to use the ZERO parameter to define a BASELINE for each signal. All force platform signals have some drift in the amplifiers, so it isn't a good idea to simply set the ZERO parameter to 0,0 so that no baseline is subtracted. The following two examples demonstrate alternatives to using the ZERO parameter to remove a baseline.
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 In all 3 examples the ZERO parameter should be set to 0,0 so that no inadvertent baseline is removed. In all 3 examples the ZERO parameter should be set to 0,0 so that no inadvertent baseline is removed.
  
-==== Example 1 ====+=== Example 1 ===
  
 1. Subtracting the mean value from several ranges from each analog signal 1. Subtracting the mean value from several ranges from each analog signal
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 /Iteration_Parameter_Name= SIGNAL_INDEX /Iteration_Parameter_Name= SIGNAL_INDEX
 **;** **;**
-==== Example 2 ====+=== Example 2 ===
  
 Subtracting the mean value from several ranges from each analog signal Subtracting the mean value from several ranges from each analog signal
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 /ITERATION_PARAMETER_NAME=SIGNAL_INDEX /ITERATION_PARAMETER_NAME=SIGNAL_INDEX
 **;** **;**
-==== Example 3 ====+=== Example 3 ===
  
 Computing mean values for the force platform analog signals in one trial, and then use these values in other trials Computing mean values for the force platform analog signals in one trial, and then use these values in other trials
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 /ITERATION_PARAMETER_NAME=SIG /ITERATION_PARAMETER_NAME=SIG
 **;** **;**
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-Retrieved from "" 
  
  
visual3d/documentation/pipeline/force_commands/fp_zero.1718386027.txt.gz · Last modified: 2024/06/14 17:27 by sgranger