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visual3d:documentation:pipeline:force_commands:update_force_corners

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visual3d:documentation:pipeline:force_commands:update_force_corners [2024/06/17 17:07] – removed sgrangervisual3d:documentation:pipeline:force_commands:update_force_corners [2024/07/17 15:45] (current) – created sgranger
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 +====== Update Force Corners ======
 +
 +||
 +
 +This command has been deprecated, so it should not be used.
 +
 +If exists in Visual3D for historical reasons. Users should use the [[Visual3D:Documentation:Pipeline:Force_Commands:Modify_Force_Platform_Parameters|Modify_Force_Platform_Parameters]]
 +
 +An example for modifying the force platform corners can be found here [[Visual3D:Documentation:Pipeline:Force_Commands:FP_CORNERS#Example:_Using_mocap_markers_to_define_the_corners|FP_CORNERS#Example:_Using_mocap_markers_to_define_the_corners]]
 +
 +The following command will update the corners for the 2 force platforms and the force structure. Note that this command updates existing forces, so if the force platform or structure does not exist, nothing will happen.
 +
 +**Update_Force_Corners**
 +/CALIBRATION_FILE=
 +/MOTION_FILE_NAMES=
 +/FORCE_OBJECT_NAMES=
 +/CORNER_LANDMARK_1=
 +/CORNER_LANDMARK_2=
 +/CORNER_LANDMARK_3=
 +/CORNER_LANDMARK_4=
 +**;**
 +
  
visual3d/documentation/pipeline/force_commands/update_force_corners.1718644039.txt.gz · Last modified: 2024/06/17 17:07 by sgranger