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visual3d:documentation:pipeline:general_information:global_vs_loca_max_and_min [2024/07/16 16:58] – removed sgrangervisual3d:documentation:pipeline:general_information:global_vs_loca_max_and_min [2024/07/17 15:45] (current) – created sgranger
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 +====== Global vs Loca Max and Min ======
 +
 +\\
 +
 +
 +===== Minimum =====
 +
 +It is important to understand the differences between the **Event_Global_Minimum** and **Event_Minimum** commands.
 +
 +**Event_Global_Minimum** creates an event at the global minimum value of a signal.\\
 +\\
 +**Event_Minimum** creates an event at the local minimum value of a signal. This means the minimum value must be the minimum value for a number of frames before and after the value.\\
 +The minimum number of frames is specified in the **Frame Window** parameter of the pipeline command.\\
 +\\
 +\\
 +\\
 +\\
 +
 +
 +==== For Example: ====
 +
 +For example: Create events at the global and local minimum of the Right Knee Flexion Angle during a gait cycle (RHS+RHS).
 +
 +|  **[[Visual3D:Documentation:Pipeline:Event_Commands:Event_Global_Minimum|Event_Global_Minimum]]**\\ {{:GlobalGlobalMin_DialogBox.jpg}}  |  **[[Visual3D:Documentation:Pipeline:Event_Commands:Event_Minimum|Event_Minimum]]**\\ {{:GlobalLocalMin_DialogBox.jpg}}  |
 +
 +\\
 +\\
 +The **Global Minimum** event is created at the lowest flexion angle during the entire gait cycle.\\
 +\\
 +The **Local Minimum** event is created at the minimum flexion angle, if that pt is the minimum value for 8 frames (the number of frames is pecified by the frame window).\\
 +\\
 +
 +
 +|  {{:GlobalLocalMin.jpg}}  |
 +
 +\\
 +To identify a local minimum:\\
 +- The local minimum must be a peak and the signal may not be decreasing within the specified frame window.
 +
 +|  {{:LocalMin_FrameWindow.jpg}}  |
 +
 +\\
 +
 +
 +
  
visual3d/documentation/pipeline/general_information/global_vs_loca_max_and_min.1721149136.txt.gz · Last modified: 2024/07/16 16:58 by sgranger