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visual3d:documentation:pipeline:general_information:pipeline_commands_reference [2024/06/18 13:31] sgrangervisual3d:documentation:pipeline:general_information:pipeline_commands_reference [2024/10/09 15:53] (current) – Smoothed over formatting. wikisysop
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 +====== Pipeline Commands Reference ======
 +
 Here you will find a listing of the Visual3D command categories, each with links to a full list of commands. Here you will find a listing of the Visual3D command categories, each with links to a full list of commands.
  
-===== File Commands =====+==== File Commands ====
  
 A list of all commands are found here: **[[Visual3D:Documentation:Pipeline:File_Commands:File_Commands_Overview|File Commands]]** A list of all commands are found here: **[[Visual3D:Documentation:Pipeline:File_Commands:File_Commands_Overview|File Commands]]**
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   * [[Visual3D:Documentation:Pipeline:File_Commands:File_Management_Overview|File_Management]]: Commands that act on Files   * [[Visual3D:Documentation:Pipeline:File_Commands:File_Management_Overview|File_Management]]: Commands that act on Files
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   * [[Visual3D:Documentation:Pipeline:File_Commands:File_Open_and_Import_Commands|File Open/Import]]:Commands for opening data files and command for importing signals into existing data files.   * [[Visual3D:Documentation:Pipeline:File_Commands:File_Open_and_Import_Commands|File Open/Import]]:Commands for opening data files and command for importing signals into existing data files.
- 
   * [[Visual3D:Documentation:Pipeline:File_Commands:File_Save_and_Export_Commands|File Save/Export]]: Commands for saving the Visual3D Workspace and commands for exporting c3d files and signals.   * [[Visual3D:Documentation:Pipeline:File_Commands:File_Save_and_Export_Commands|File Save/Export]]: Commands for saving the Visual3D Workspace and commands for exporting c3d files and signals.
  
-===== Event Commands =====+==== Event Commands ====
  
 A list of all commands are found here: **[[Visual3D:Documentation:Pipeline:Event_Commands:Event_Commands_Overview|Event Commands]]** A list of all commands are found here: **[[Visual3D:Documentation:Pipeline:Event_Commands:Event_Commands_Overview|Event Commands]]**
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   * [[Visual3D:Documentation:Pipeline:Event_Commands:Event_Commands_Overview|Event Creation]]: Commands for creating events.   * [[Visual3D:Documentation:Pipeline:Event_Commands:Event_Commands_Overview|Event Creation]]: Commands for creating events.
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   * [[Visual3D:Documentation:Pipeline:Event_Commands:Event_Commands_Overview|Event Management]]: Commands for managing events, such as renaming, copying, deleting, etc.   * [[Visual3D:Documentation:Pipeline:Event_Commands:Event_Commands_Overview|Event Management]]: Commands for managing events, such as renaming, copying, deleting, etc.
  
-===== Force Commands =====+==== Force Commands ====
  
 A list of all commands can be found here: **[[Visual3D:Documentation:Pipeline:Force_Commands:Force_Commands_Review|Force Commands]]** A list of all commands can be found here: **[[Visual3D:Documentation:Pipeline:Force_Commands:Force_Commands_Review|Force Commands]]**
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   * [[Visual3D:Documentation:Pipeline:Force_Commands:Force_Commands_Review|Miscellaneous]]: additional force commands   * [[Visual3D:Documentation:Pipeline:Force_Commands:Force_Commands_Review|Miscellaneous]]: additional force commands
  
-===== Metric Commands =====+==== Metric Commands ====
  
 A list of all commands can be found here: **[[Visual3D:Documentation:Pipeline:Metric_Commands:Metric_Commands_Overview|Metric Commands]]** A list of all commands can be found here: **[[Visual3D:Documentation:Pipeline:Metric_Commands:Metric_Commands_Overview|Metric Commands]]**
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   * [[Visual3D:Documentation:Pipeline:Metric_Commands:Metric_Commands_Overview#Miscellaneous|Miscellanous]]: other metric commands.   * [[Visual3D:Documentation:Pipeline:Metric_Commands:Metric_Commands_Overview#Miscellaneous|Miscellanous]]: other metric commands.
  
-===== Signal Commands =====+==== Signal Commands ====
  
-A list of all commands can be found here: **[[Visual3D:Documentation:Pipeline:Signal_Commands:Overview|Signal Commands]]**+A list of all commands can be found here: **[[Visual3D:Documentation:Pipeline:Signal_Commands:Signal_Commands_Overview|Signal Commands]]**
  
 Signal commands can be used in the Visual3D pipeline on all signal types (eg., forces, linke_model_based, etc.), when specified in the command. Signal commands are separated into four main categories: Signal commands can be used in the Visual3D pipeline on all signal types (eg., forces, linke_model_based, etc.), when specified in the command. Signal commands are separated into four main categories:
  
-  * [[Visual3D:Documentation:Pipeline:Signal_Commands:Overview#Signal_Math|Signal Math]]: mathematical commands for any signal (time-based or not). +  * [[Visual3D:Documentation:Pipeline:Signal_Commands:Signal_Commands_Overview#Signal_Math|Signal Math]]: mathematical commands for any signal (time-based or not). 
-  * [[Visual3D:Documentation:Pipeline:Signal_Commands:Overview#Signal/Data_Management|Signal Data/Management]]: Organizing signal folders, names, and data. +  * [[Visual3D:Documentation:Pipeline:Signal_Commands:Signal_Commands_Overview#Signal/Data_Management|Signal Data/Management]]: Organizing signal folders, names, and data. 
-  * [[Visual3D:Documentation:Pipeline:Signal_Commands:Overview#Signal_Filter|Signal Filter]]: Filtering signals. +  * [[Visual3D:Documentation:Pipeline:Signal_Commands:Signal_Commands_Overview#Signal_Filter|Signal Filter]]: Filtering signals. 
-  * [[Visual3D:Documentation:Pipeline:Signal_Commands:Overview#Signal_Process|Signal Process]]: other signal processing commands.+  * [[Visual3D:Documentation:Pipeline:Signal_Commands:Signal_Commands_Overview#Signal_Process|Signal Process]]: other signal processing commands.
  
-===== Model Commands =====+==== Model Commands ====
  
 A list of all commands can be found here: **[[Visual3D:Documentation:Pipeline:Model_Commands:Model_Commands_Overview|Model Commands]]** A list of all commands can be found here: **[[Visual3D:Documentation:Pipeline:Model_Commands:Model_Commands_Overview|Model Commands]]**
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   * [[Visual3D:Documentation:Pipeline:Model_Commands:Model_Commands_Overview#Model_Based_Data_Computation|Model Based Data Computation]]   * [[Visual3D:Documentation:Pipeline:Model_Commands:Model_Commands_Overview#Model_Based_Data_Computation|Model Based Data Computation]]
  
-===== Real Time Commands =====+==== Real Time Commands ====
  
 A list of all commands can be found here: **[[Visual3D:Documentation:Pipeline:Other_Commands:Real_Time_Commands|Real Time Commands]]** A list of all commands can be found here: **[[Visual3D:Documentation:Pipeline:Other_Commands:Real_Time_Commands|Real Time Commands]]**
  
-===== Report Commands =====+==== Report Commands ====
  
 A list of all commands can be found here: **[[Visual3D:Documentation:Pipeline:Report_Commands:Report_Commands_Overview|Report Commands]]** A list of all commands can be found here: **[[Visual3D:Documentation:Pipeline:Report_Commands:Report_Commands_Overview|Report Commands]]**
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   * [[Visual3D:Documentation:Pipeline:Report_Commands:Report_Commands_Overview|Export Data]]: Exporting data, graphs, templates and reports.   * [[Visual3D:Documentation:Pipeline:Report_Commands:Report_Commands_Overview|Export Data]]: Exporting data, graphs, templates and reports.
  
-===== Pipeline Control Commands =====+==== Pipeline Control Commands ====
  
 A list of all commands can be found here: **[[Visual3D:Documentation:Pipeline:Pipeline_Commands:Pipeline_Control_Commands|Pipeline Control Commands]]** A list of all commands can be found here: **[[Visual3D:Documentation:Pipeline:Pipeline_Commands:Pipeline_Control_Commands|Pipeline Control Commands]]**
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 Pipeline control commands mainly use parameters to store multiple text strings or numerical values, making it easy to loop through different signals or files for a series of commands. These control commands set, prompt, and read parameters for easy pipeline control. Pipeline control commands mainly use parameters to store multiple text strings or numerical values, making it easy to loop through different signals or files for a series of commands. These control commands set, prompt, and read parameters for easy pipeline control.
  
-===== Model Based Data Computation =====+==== Model Based Data Computation ====
  
 The command Compute_Model_Based_Data will compute a signal using a model's segment, Kinetic_Kinematic data. Details and examples of this command can be found here: **[[Visual3D:Documentation:Pipeline:Model_Based_Data_Commands:Compute_Model_Based_Data|Compute_Model_Based_Data]]** The command Compute_Model_Based_Data will compute a signal using a model's segment, Kinetic_Kinematic data. Details and examples of this command can be found here: **[[Visual3D:Documentation:Pipeline:Model_Based_Data_Commands:Compute_Model_Based_Data|Compute_Model_Based_Data]]**
  
-===== Other Commands =====+==== Other Commands ====
  
 A full list of miscellaneous commands can be found here: **[[Visual3D:Documentation:Pipeline:Other_Commands:Other_Commands|Other Commands]]** A full list of miscellaneous commands can be found here: **[[Visual3D:Documentation:Pipeline:Other_Commands:Other_Commands|Other Commands]]**
  
-===== Meta Commands =====+==== Meta Commands ====
  
 A meta-command is a Visual3D pipeline into which Parameters can be passed. The meta-command should be stored in a folder labeled Meta-Commands, which is located in the Visual3D Plugins Folder. The header in the meta-command defines the data that should be passed. For more details and examples, see here: **[[Visual3D:Documentation:Pipeline:Meta_Commands:Meta_Commands_Overview|Meta Commands]]**. A meta-command is a Visual3D pipeline into which Parameters can be passed. The meta-command should be stored in a folder labeled Meta-Commands, which is located in the Visual3D Plugins Folder. The header in the meta-command defines the data that should be passed. For more details and examples, see here: **[[Visual3D:Documentation:Pipeline:Meta_Commands:Meta_Commands_Overview|Meta Commands]]**.
  
-===== Plugins =====+==== Plugins ====
  
 Visual3D has a modest scripting language that allows automated processing of data. Using scripts, custom data processing (that is not available through the graphical user interface) has been implemented for selected customers. These are placed in the Plugins folder in Visual3D's program files. More details about Plugins are found here: **[[Visual3D:Documentation:Pipeline:Plugins:Plugins_Overview|Pipeline Commands:Plugins]]** Visual3D has a modest scripting language that allows automated processing of data. Using scripts, custom data processing (that is not available through the graphical user interface) has been implemented for selected customers. These are placed in the Plugins folder in Visual3D's program files. More details about Plugins are found here: **[[Visual3D:Documentation:Pipeline:Plugins:Plugins_Overview|Pipeline Commands:Plugins]]**
visual3d/documentation/pipeline/general_information/pipeline_commands_reference.1718717493.txt.gz · Last modified: 2024/06/18 13:31 by sgranger