visual3d:documentation:pipeline:general_information:recalc_pipeline
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visual3d:documentation:pipeline:general_information:recalc_pipeline [2024/07/17 15:45] – created sgranger | visual3d:documentation:pipeline:general_information:recalc_pipeline [2025/04/15 17:50] (current) – Cleaned up page and added many links. wikisysop | ||
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====== RECALC Pipeline ====== | ====== RECALC Pipeline ====== | ||
- | The pipeline | + | The [[visual3d: |
+ | - The **Main Pipeline** refers to the pipeline that has been loaded manually by the user. | ||
+ | - The **CMO Recalc Script** by default contains the [[visual3d: | ||
- | The **Main Pipeline** refers to the pipeline that has been loaded manually by the user. | + | ===== What RECALC accomplishes ===== |
- | The **CMO Recalc Scrip**t by default contains | + | When the user presses |
- | + | - (If [[visual3d: | |
- | **Note:** that any items that are in the **CMO Recalc Script** when a Report Template is saved are stored in the report template. | + | |
- | + | ||
- | === What processing happens === | + | |
- | + | ||
- | When the RECALC button is pressed. The following | + | |
- | + | ||
- | - If **use processed analog** | + | |
- Rebuild all models in the Workspace | - Rebuild all models in the Workspace | ||
- | - Compute | + | - Compute |
- Assign Force Platforms to Segments | - Assign Force Platforms to Segments | ||
- Compute Assigned Forces | - Compute Assigned Forces | ||
Line 25: | Line 20: | ||
- Recompute the Report graphs | - Recompute the Report graphs | ||
- | LINK_MODEL_BASED signals | + | LINK_MODEL_BASED signals are recalculated |
- | + | ||
- | DERIVED, METRIC and other signals are not recalculated by default. These calculations can be placed into the recalc | + | |
{{: | {{: | ||
- | By adding the calculations to the recalc pipeline, these will be recalculated when the recalc button is pressed. The recalc pipeline is saved in the .cmo file so it will always be there, and it is also saved in the report template so that when you open the report the items which should be recalculated (or calculated for a first time) are performed. | ||
- | |||
- | === Saving the Recalc Pipeline === | ||
- | |||
- | If the button is checked to display the Recalc pipeline, the pipeline list box will be shaded pink. | ||
- | |||
- | Selecting the button to save the pipeline will save the contents of the Recalc pipeline. | ||
- | |||
- | Selecting the button to open the pipeline will either replace or append the existing Recalc Pipeline. | ||
- | |||
- | Deleting the Recalc pipeline will remove the Recalc pipeline from the workspace. | ||
- | |||
- | === Opening a Report Template === | ||
- | When a report template is added to the Workspace, all of the report graphs are deleted and all of the model based data definitions | + | Adding the calculations |
- | === Recalc Pipeline Processing acts on the Active Files === | + | ==== Acting |
- | By default, ALL_FILES are active for the Recalc Pipeline. | + | By default, |
- | It is possible to " | + | ==== Removing |
- | === Removing | + | If a signal is defined in the RECALC pipeline, removing (or) renaming the signal in the data tree won't do the trick. As soon as the RECALC pipeline is executed the signal will re-appear. You need to remove the signal from both the RECALC pipeline and the data tree. All model-based signals are automatically added to the RECALC pipeline when they are created. Visual3D checks for duplicate entries in the RECALC pipeline, but it is possible that a user can inadvertently add duplicates to the pipeline. |
- | If a signal is defined in the RECALC pipeline, removing (or) renaming the signal in the data tree won't do the trick. As soon as the RECALC pipeline is executed the signal will re-appear. You need to remove the signal from both the RECALC pipeline and the data tree. | + | ==== Warning about editing |
- | All model based signals | + | Removing an item from the RECALC pipeline does not remove the item from the data tree (e.g. the Workspace). The signal in the data tree no longer has a definition, however, so changing the properties of the model, which would normally change the related model-based signals, will not modify |
- | Visual3D checks for duplicate entries in the RECALC pipeline, | + | If you aren't sure, you can save the CMZ file, then remove all the model based signals from the data tree, select RECALC and see what signals didn't re-appear. If you are missing a specific signal, re-open the saved CMZ file and check the history of the signal missing from the RECALC pipeline. Version 4.5 of Visual3D allows you to copy the history (e.g. the model-based definition), so you can paste it into the RECALC |
- | === Warning about editing the RECALC pipeline === | ||
- | Removing an item from the RECALC pipeline does not remove the item from the data tree (e.g. the Workspace). The signal in the data tree no longer has a definition, however, so changing the properties of the model, which would normally change the related model based signals, will not modify the signal as expected. | + | ===== Modifying and Saving |
- | If you aren't sure, you can save the cmo file, then remove all the model based signals from the data tree, select RECALC and see what signals didn't re-appear. | + | If the button is checked to display the RECALC pipeline, the pipeline list box will be shaded pink. |
- | If you are missing a specific signal, re-open | + | You can edit the commands in the RECALC pipeline |
- | === Modifying | + | It is also possible to save, edit, or delete |
+ | - Selecting the button to save the pipeline will save the contents | ||
+ | - Selecting the button to open the pipeline will either replace or append the existing RECALC Pipeline. | ||
+ | - Deleting the RECALC pipeline will remove the RECALC pipeline from the workspace. | ||
- | You can edit the commands in the RECALC pipeline directly. In the pipeline dialog, select the button (check box) to make the RECALC pipeline editable and edit a command. | + | ===== Opening |
- | You can also select Compute Model Based Data under the Model menu option, and edit the definition there. Visual3D will automatically search for a model based signal of the same name in the data tree and replace | + | When a report template is added to the Workspace, all of the report graphs are deleted |
visual3d/documentation/pipeline/general_information/recalc_pipeline.txt · Last modified: 2025/04/15 17:50 by wikisysop