visual3d:documentation:pipeline:model_based_data_commands:cop_path
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visual3d:documentation:pipeline:model_based_data_commands:cop_path [2024/07/03 17:42] – created sgranger | visual3d:documentation:pipeline:model_based_data_commands:cop_path [2024/11/05 16:06] (current) – Clean up page and brought it in line with the Model-Based Item template. wikisysop | ||
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- | ====== COP_Path ====== | + | ===== COP Path ===== |
- | Creating a LINK_MODEL_BASED signal called the COP_PATH is a more general way to compute the center of pressure. | + | Creating a [[visual3d: |
- | By default, normalization is by segment | + | For example, to calculate the center of pressure path for the left foot with respect to the left virtual foot, choose LFT as your segment and Left Virtual Foot as your resolution coordinate system: |
- | ==== Model Based Item ==== | + | {{: |
- | {{ModelBasedCop_Path.png}} | + | ==== Normalization |
- | ==== Pipeline Command | + | |
- | **Compute_Model_Based_Data** | + | Four options exist to normalize the computed value for the joint moment. |
- | / | + | |
- | / | + | |
- | / | + | |
- | / | + | |
- | / | + | |
- | / | + | |
- | / | + | |
- | / | + | |
- | / | + | |
- | ! / | + | |
- | ! / | + | |
- | ! / | + | |
- | ! /AXIS1=X | + | |
- | /AXIS2=Y | + | |
- | ! /AXIS3=Z | + | |
- | **;** | + | |
- | ==== Resolution Coordinate System ==== | + | |
- | The coordinate system used by the model based items is precisely the coordinate system you see in the animation viewer. The length of the segment | + | - Normalization Off: The computed value is not normalized. |
- | + | - Normalize using default normalization: | |
- | ==== Sign Convention ==== | + | - Normalize to local file metric value: The user specifies the METRIC value in the local file with which to normalize |
- | + | - Normalize | |
- | As mentioned | + | |
- | + | ||
- | In order to get the signs of the COP_PATH | + | |
- | + | ||
- | This is described in this tutorial: | + | |
- | + | ||
- | [[Visual3D: | + | |
- | ==== Normalization ==== | + | |
- | The standard | + | Note that the default |
- | If the foot segment is assigned to the force, and the foot segment is defined from the ankle to the metatarsals, | + | ==== The Right-Hand Rule ==== |
- | A negative axial value means the COP is behind | + | It is not quite possible to set up model-based items so that their components have the same sign on both sides of the body because Visual3D strictly follows the right hand rule. This is done by design because some Visual3D users analyse things other than people/ |
- | An axial value greater than 1 would mean that the COP was more distal than the metatarsals (e.g. under the toes) | + | In order to get the signs of the COP_PATH to be consistent between the left and right leg, i.e., to get around the fact that Visual3D enforces the right-hand rule, you can select the check boxes in the dialog to negate one or more components. This process is described in [[Visual3D: |
==== Example: a foot segment parallel to the floor ==== | ==== Example: a foot segment parallel to the floor ==== | ||
- | Commonly the center of pressure is computed relative to a ”r;special” foot coordinate system. A virtual foot is created that lies flat on the floor during the standing trial. The center of pressure is often scaled to the length and width of the foot segment. The following process can be used to create this signal: | + | Commonly the center of pressure is computed relative to a "special" |
- | Given a Left Foot Segment | + | Given a Left Foot gegment |
+ | < | ||
Segment Name= Left Foot | Segment Name= Left Foot | ||
+ | |||
Define Proximal Joint and Radius | Define Proximal Joint and Radius | ||
Lateral= LLA Joint= none Medial= LMA | Lateral= LLA Joint= none Medial= LMA | ||
+ | |||
Define Distal Joint and Radius | Define Distal Joint and Radius | ||
Lateral= LMET5 Joint= none Medial= LMET1 | Lateral= LMET5 Joint= none Medial= LMET1 | ||
+ | |||
Extra Target To Define Orientation (if needed) | Extra Target To Define Orientation (if needed) | ||
Location Lateral= none | Location Lateral= none | ||
- | Select Tracking Markers | + | Select Tracking Markers: LFT1 LFT2 LFT3 |
- | LFT1 LFT2 LFT3 | + | </ |
- | \\ | + | |
- | '**Create | + | Create |
+ | < | ||
Landmark Name= LLA_FLOOR | Landmark Name= LLA_FLOOR | ||
Define Orientation Using | Define Orientation Using | ||
Line 75: | Line 54: | ||
X= LLA::X Y= LLA::Y Z= 0 | X= LLA::X Y= LLA::Y Z= 0 | ||
Calibration Only Landmark= Checked | Calibration Only Landmark= Checked | ||
+ | |||
Landmark Name= LMA_FLOOR | Landmark Name= LMA_FLOOR | ||
Define Orientation Using | Define Orientation Using | ||
Line 82: | Line 62: | ||
X= LMA::X Y= LMA::Y Z= 0 | X= LMA::X Y= LMA::Y Z= 0 | ||
Calibration Only Landmark= Checked | Calibration Only Landmark= Checked | ||
- | \\ | ||
- | |||
Landmark Name= LMET5_FLOOR | Landmark Name= LMET5_FLOOR | ||
Line 92: | Line 70: | ||
X= LMET5::X Y= LMET5::Y Z= 0 | X= LMET5::X Y= LMET5::Y Z= 0 | ||
Calibration Only Landmark= Checked | Calibration Only Landmark= Checked | ||
- | \\ | ||
- | |||
Landmark Name= LMET1_FLOOR | Landmark Name= LMET1_FLOOR | ||
Line 102: | Line 78: | ||
X= LMET1::X Y= LMET1::Y Z= 0 | X= LMET1::X Y= LMET1::Y Z= 0 | ||
Calibration Only Landmark= Checked | Calibration Only Landmark= Checked | ||
- | \\ | + | </ |
- | **Virtual Foot Segment** | + | Define the virtual foot segment as follows: |
+ | < | ||
Segment Name= Left Virtual Foot | Segment Name= Left Virtual Foot | ||
+ | |||
Define Proximal Joint and Radius | Define Proximal Joint and Radius | ||
Lateral= LLA_FLOOR Joint= none Medial= LMA_FLOOR | Lateral= LLA_FLOOR Joint= none Medial= LMA_FLOOR | ||
+ | |||
Define Distal Joint and Radius | Define Distal Joint and Radius | ||
Lateral= LMET5_FLOOR Joint= none Medial= LMET1_FLOOR | Lateral= LMET5_FLOOR Joint= none Medial= LMET1_FLOOR | ||
+ | |||
Extra Target To Define Orientation (if needed) | Extra Target To Define Orientation (if needed) | ||
- | Location Lateral =none | + | Location Lateral= none |
- | Select Tracking Markers | + | Select Tracking Markers: LFT1 LFT2 LFT3 |
- | LFT1 LFT2 LFT3 | + | </ |
- | \\ | + | |
- | + | ||
- | + | ||
- | Create the Center of Pressure signal as shown in the dialog above. | + | |
- | + | ||
- | Assuming the left foot segment has been assigned to a force platform. The segment is specified as the LFT. Visual3D interprets this as finding the contacts of the LFT segment on any of the force platforms. The resolution coordinate system is defined as the ”r;Left Virtual Foot” segment coordinate system, which is flat on the ground during standing posture. Normalization scales the COP_PATH signal to the length and width of the foot. This signal will appear in the data tree in the LINK_MODEL_BASED folder, and is available for graphing in the report. | + | |
- | + | ||
+ | Create the Center of Pressure signal as shown in the dialog above. Assuming the left foot segment has been assigned to a force platform and that the segment is specified as the LF,. Visual3D interprets this as finding the contacts of the LFT segment on any of the force platforms. The resolution coordinate system is defined as the "Left Virtual Foot" segment coordinate system, which is flat on the ground during standing posture. Normalization scales the COP_PATH signal to the length and width of the foot. This signal will appear in the data tree in the LINK_MODEL_BASED folder, and is available for graphing in the report. |
visual3d/documentation/pipeline/model_based_data_commands/cop_path.1720028524.txt.gz · Last modified: 2024/07/03 17:42 by sgranger