visual3d:documentation:pipeline:model_based_data_commands:cop_path
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visual3d:documentation:pipeline:model_based_data_commands:cop_path [2024/07/12 13:30] – removed sgranger | visual3d:documentation:pipeline:model_based_data_commands:cop_path [2024/11/05 16:06] (current) – Clean up page and brought it in line with the Model-Based Item template. wikisysop | ||
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+ | ===== COP Path ===== | ||
+ | Creating a [[visual3d: | ||
+ | |||
+ | For example, to calculate the center of pressure path for the left foot with respect to the left virtual foot, choose LFT as your segment and Left Virtual Foot as your resolution coordinate system: | ||
+ | |||
+ | {{: | ||
+ | |||
+ | ==== Normalization ==== | ||
+ | |||
+ | Four options exist to normalize the computed value for the joint moment. | ||
+ | |||
+ | - Normalization Off: The computed value is not normalized. | ||
+ | - Normalize using default normalization: | ||
+ | - Normalize to local file metric value: The user specifies the METRIC value in the local file with which to normalize the computed value. | ||
+ | - Normalize to global metric value: The user specifies the METRIC value in the GLOBAL workspace with which to normalize the computed value. | ||
+ | |||
+ | Note that the default normalization is relative to length (distance between proximal and distal ends of the segment) and width (distal radius) of the segment that is assigned to the force vector. If the foot segment defined from the ankle to the metatarsals is assigned to the force, then the range of motion might be on the order -1 to 2 in the axial direction, which may seem strange for a normalized value. In this case a negative axial value means the COP is behind the ankle and a positive axial value means the COP is in front of the ankle joint center. An axial value greater than 1 would mean that the COP was more distal than the metatarsals (e.g. under the toes) | ||
+ | |||
+ | ==== The Right-Hand Rule ==== | ||
+ | |||
+ | It is not quite possible to set up model-based items so that their components have the same sign on both sides of the body because Visual3D strictly follows the right hand rule. This is done by design because some Visual3D users analyse things other than people/ | ||
+ | |||
+ | In order to get the signs of the COP_PATH to be consistent between the left and right leg, i.e., to get around the fact that Visual3D enforces the right-hand rule, you can select the check boxes in the dialog to negate one or more components. This process is described in [[Visual3D: | ||
+ | |||
+ | ==== Example: a foot segment parallel to the floor ==== | ||
+ | |||
+ | Commonly the center of pressure is computed relative to a " | ||
+ | |||
+ | Given a Left Foot gegment defined as: | ||
+ | |||
+ | < | ||
+ | Segment Name= Left Foot | ||
+ | |||
+ | Define Proximal Joint and Radius | ||
+ | Lateral= LLA Joint= none Medial= LMA | ||
+ | |||
+ | Define Distal Joint and Radius | ||
+ | Lateral= LMET5 Joint= none Medial= LMET1 | ||
+ | |||
+ | Extra Target To Define Orientation (if needed) | ||
+ | Location Lateral= none | ||
+ | Select Tracking Markers: LFT1 LFT2 LFT3 | ||
+ | </ | ||
+ | |||
+ | Create [[visual3d: | ||
+ | |||
+ | < | ||
+ | Landmark Name= LLA_FLOOR | ||
+ | Define Orientation Using | ||
+ | Starting Point= | ||
+ | Existing Segment= LAB | ||
+ | Offset Using the Following ML/AP/AXIAL Offsets | ||
+ | X= LLA::X Y= LLA::Y Z= 0 | ||
+ | Calibration Only Landmark= Checked | ||
+ | |||
+ | Landmark Name= LMA_FLOOR | ||
+ | Define Orientation Using | ||
+ | Starting Point= | ||
+ | Existing Segment= LAB | ||
+ | Offset Using the Following ML/AP/AXIAL Offsets | ||
+ | X= LMA::X Y= LMA::Y Z= 0 | ||
+ | Calibration Only Landmark= Checked | ||
+ | |||
+ | Landmark Name= LMET5_FLOOR | ||
+ | Define Orientation Using | ||
+ | Starting Point= | ||
+ | Existing Segment= LAB | ||
+ | Offset Using the Following ML/AP/AXIAL Offsets | ||
+ | X= LMET5::X Y= LMET5::Y Z= 0 | ||
+ | Calibration Only Landmark= Checked | ||
+ | |||
+ | Landmark Name= LMET1_FLOOR | ||
+ | Define Orientation Using | ||
+ | Starting Point= | ||
+ | Existing Segment= LAB | ||
+ | Offset Using the Following ML/AP/AXIAL Offsets | ||
+ | X= LMET1::X Y= LMET1::Y Z= 0 | ||
+ | Calibration Only Landmark= Checked | ||
+ | </ | ||
+ | |||
+ | |||
+ | Define the virtual foot segment as follows: | ||
+ | |||
+ | < | ||
+ | Segment Name= Left Virtual Foot | ||
+ | |||
+ | Define Proximal Joint and Radius | ||
+ | Lateral= LLA_FLOOR Joint= none Medial= LMA_FLOOR | ||
+ | |||
+ | Define Distal Joint and Radius | ||
+ | Lateral= LMET5_FLOOR Joint= none Medial= LMET1_FLOOR | ||
+ | |||
+ | Extra Target To Define Orientation (if needed) | ||
+ | Location Lateral= none | ||
+ | Select Tracking Markers: LFT1 LFT2 LFT3 | ||
+ | </ | ||
+ | |||
+ | Create the Center of Pressure signal as shown in the dialog above. Assuming the left foot segment has been assigned to a force platform and that the segment is specified as the LF,. Visual3D interprets this as finding the contacts of the LFT segment on any of the force platforms. The resolution coordinate system is defined as the "Left Virtual Foot" segment coordinate system, which is flat on the ground during standing posture. Normalization scales the COP_PATH signal to the length and width of the foot. This signal will appear in the data tree in the LINK_MODEL_BASED folder, and is available for graphing in the report. |
visual3d/documentation/pipeline/model_based_data_commands/cop_path.1720791020.txt.gz · Last modified: 2024/07/12 13:30 by sgranger