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visual3d:documentation:pipeline:model_based_data_commands:default_joint_names

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visual3d:documentation:pipeline:model_based_data_commands:default_joint_names [2024/06/19 14:01] – created sgrangervisual3d:documentation:pipeline:model_based_data_commands:default_joint_names [2024/07/17 15:46] (current) – created sgranger
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-===== Definition of a Joint =====+====== Default Joint Names ====== 
 + 
 +==== Definition of a Joint ====
  
 We use the word "joint" in two different ways in Visual3D. We use the word "joint" in two different ways in Visual3D.
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 If for example, a functional hip joint is computed and the landmark is not within the distal radius of the pelvis from the distal end of the pelvis, no joint will be created. This is not a problem for joint moments because the joint moment is really the proximal moment on the segment, so no joint is needed. This is, however, a problem for joint power because there will be no way to compute the joint angular velocity. If a joint has not been created where you expect it, check to see that he landmark is sufficiently close to the pelvis. If for example, a functional hip joint is computed and the landmark is not within the distal radius of the pelvis from the distal end of the pelvis, no joint will be created. This is not a problem for joint moments because the joint moment is really the proximal moment on the segment, so no joint is needed. This is, however, a problem for joint power because there will be no way to compute the joint angular velocity. If a joint has not been created where you expect it, check to see that he landmark is sufficiently close to the pelvis.
  
-===== Default Joint Names =====+==== Default Joint Names ====
  
 Visual3D creates joint names automatically for the default segments. Visual3D creates joint names automatically for the default segments.
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 |LHA                  |Left Hand         |LWRIST    |Left Wrist      | |LHA                  |Left Hand         |LWRIST    |Left Wrist      |
  
-===== Custom Joint Names =====+==== Custom Joint Names ====
  
 The joint moment computed by Visual3D is expressed as the proximal moment on a segment. The joint moment computed by Visual3D is expressed as the proximal moment on a segment.
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 If the link model is defined with a shank segment and no thigh segment, the joint moment at the proximal end can be computed, but the joint is given the name of the shank segment (e.g. [[Visual3D:Documentation:Modeling:Segments:Segment_Default_Names|3 letter acronym]]). If the link model is defined with a shank segment and no thigh segment, the joint moment at the proximal end can be computed, but the joint is given the name of the shank segment (e.g. [[Visual3D:Documentation:Modeling:Segments:Segment_Default_Names|3 letter acronym]]).
  
-===== Custom Segment Joint Names =====+==== Custom Segment Joint Names ====
  
 If the user has created a custom segment name, Visual3D uses that segment name. If the user has created a custom segment name, Visual3D uses that segment name.
visual3d/documentation/pipeline/model_based_data_commands/default_joint_names.1718805701.txt.gz · Last modified: 2024/06/19 14:01 by sgranger