visual3d:documentation:pipeline:model_based_data_commands:joint_force
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visual3d:documentation:pipeline:model_based_data_commands:joint_force [2024/06/14 17:28] – created sgranger | visual3d:documentation:pipeline:model_based_data_commands:joint_force [2024/11/05 14:12] (current) – [JOINT FORCE] wikisysop | ||
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+ | ====== Joint Force ====== | ||
- | There is currently no text in this page. You can [[Special: | + | This model-based item represents |
+ | This joint force can be resolved into the [[visual3d: | ||
+ | For example, to compute the joint force at the left knee relative to the left thigh, set the joint to be LKNEE and set the resolution coordinate system to be the Left Thigh. | ||
- | Retrieved from "" | + | {{: |
+ | ==== Normalization ==== | ||
+ | Four options exist to normalize the computed value for the joint moment. | ||
+ | |||
+ | - **Normalization Off**: The computed value is not normalized. | ||
+ | - **Normalize using default normalization**: | ||
+ | - **Normalize to local file metric value**: The user specifies the METRIC value in the local file with which to normalize the computed value. | ||
+ | - **Normalize to global metric value**: The user specifies the METRIC value in the [[visual3d: | ||
+ | |||
+ | ==== Using a Cardan Sequence ==== | ||
+ | |||
+ | The default Cardan sequence used by Visual3D is the ordered sequence of rotations (X, Y, Z) that assumes that the Z axis is in the up/down, or axial, direction, the Y axis is anterior/ | ||
+ | |||
+ | ==== Important Note ==== | ||
+ | |||
+ | It is possible to calculate net joint forces in Visual3D, but it is **not** possible to compute bone forces using an approach like inverse dynamics. This is explained quite well by Vigotsky et al. in their article " | ||
+ | |||
+ | ==== References ==== | ||
+ | |||
+ | Vigotsky, Andrew D., et al. " |
visual3d/documentation/pipeline/model_based_data_commands/joint_force.1718386094.txt.gz · Last modified: 2024/06/14 17:28 by sgranger