visual3d:documentation:pipeline:model_based_data_commands:seg_progression_angle
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visual3d:documentation:pipeline:model_based_data_commands:seg_progression_angle [2024/06/19 12:51] – sgranger | visual3d:documentation:pipeline:model_based_data_commands:seg_progression_angle [2024/07/17 15:46] (current) – created sgranger | ||
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- | {{seg_progression_angle is the projected angle of the segment (e.g. projection of the long axis of the segment onto the ground) with the path of the center of mass of the segment over a window of 51 frames centered at the current frame. | + | ====== SEG PROGRESSION ANGLE ====== |
- | segprogressionangle.jpg | + | |
- | **compute_model_based_data** | + | SEG_PROGRESSION_ANGLE is the projected angle of the segment (e.g. projection of the long axis of the segment onto the ground) with the path of the center of mass of the segment over a window of 51 frames centered at the current frame. |
- | /result_name=lft_progression_angle | + | {{: |
- | /function=seg_progression_angle | + | |
- | /segment=lft | + | **Compute_Model_Based_Data** |
- | /reference_segment= | + | /RESULT_NAME=LFT_PROGRESSION_ANGLE |
- | /resolution_coordinate_system= | + | /FUNCTION=SEG_PROGRESSION_ANGLE |
- | ! /use_cardan_sequence=false | + | /SEGMENT=LFT |
- | ! /normalization=false | + | /REFERENCE_SEGMENT= |
- | ! /normalization_method= | + | /RESOLUTION_COORDINATE_SYSTEM= |
- | ! /normalization_metric= | + | ! /USE_CARDAN_SEQUENCE=FALSE |
- | ! /negatex=false | + | ! /NORMALIZATION=FALSE |
- | ! /negatey=false | + | ! /NORMALIZATION_METHOD= |
- | ! /negatez=false | + | ! /NORMALIZATION_METRIC= |
- | ! /axis1=x | + | ! /NEGATEX=FALSE |
- | ! /axis2=y | + | ! /NEGATEY=FALSE |
- | ! /axis3=z | + | ! /NEGATEZ=FALSE |
+ | ! /AXIS1=X | ||
+ | ! /AXIS2=Y | ||
+ | ! /AXIS3=Z | ||
**;** | **;** | ||
- | ====== algorithm | + | ===== algorithm ===== |
- | step 1) store the center | + | Step 1) Store the Center |
- | step 2) at each of the 51 frames transform the center | + | Step 2) At each of the 51 frames transform the Center |
- | step 3) once you have the 51 points of progression in local space discard the z coordinate. | + | Step 3) Once you have the 51 points of progression in local space discard the Z coordinate. |
- | step 4) compute | + | Step 4) Compute |
- | step 5) take the atan of the slope. | + | Step 5) Take the atan of the slope. |
\\ | \\ | ||
- | this gives you the seg_progression_angle | + | This gives you the SEG_PROGRESSION_ANGLE |
- | }} |
visual3d/documentation/pipeline/model_based_data_commands/seg_progression_angle.1718801514.txt.gz · Last modified: 2024/06/19 12:51 by sgranger