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visual3d:documentation:pipeline:other_commands:create_text_data [2024/06/17 17:07] – removed sgrangervisual3d:documentation:pipeline:other_commands:create_text_data [2025/08/01 16:34] (current) wikisysop
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 +====== Create Text Data ======
 +
 +===== Overview =====
 +
 +The **Create_Text_Data** command is used to generate a text-based signal in Visual3D. Unlike standard numeric signals, this command allows a signal to be created where each frame contains text data instead of numeric values. This can be helpful for labeling data, embedding annotations, or tracking categorical information frame-by-frame in a trial.
 +
 +
 +===== Pipeline Command =====
 +
 +The command below is as seen in the Visual3D application. The parameters allow for customization of how the text signal is created"
 +
 +<code>
 +Create_Text_Data
 +/SIGNAL_FOLDER=
 +/SIGNAL_NAMES=
 +! /TEXT_DATA=
 +! /TEXT_FILE_NAME=
 +! /PROMPT_ON_EMPTY=TRUE
 +;
 +</code>
 +
 +===== Command Parameters =====
 +
 +The following table outlines the available parameters and their functions.
 +
 +|**Parameter**|**Description**|
 +|**/SIGNAL_FOLDER=**|The folder where the new text signal will be saved (e.g. PROCESSED)|
 +|**/SIGNAL_NAMES=**|Name(s) of the signal(s) to be created.|
 +|**! /TEXT_DATA=**|Inline text data to be inserted directly in the command.|
 +|**! /TEXT_FILE_NAME=**| External text file to load the text data from (one entry per line)|
 +|**! /PROMPT_ON_EMPTY=**|If TRUE, prompts the user to input data if no text or file is provided.|
 +
 +Note: Either /TEXT_DATA or /TEXT_FILE_NAME must be used. If neither is included, the user will be prompted manually during execution.
 +
 +===== Dialog =====
 +
 +The command can be edited either in the text editor or inj dialog form. To open the dialog, either double-click the command in the pipeline workshop or click 'Edit'.
 +
 +Below is the dialog box for the **Create_Text_Data** command:
 +
 +{{:visual3d:documentation:pipeline:other_commands:create_text_dlg.png?600|}}
 +
 +This dialog provides three different methods to supply text to the signal.
 +  * Box 1: Displays and accepts input in RTF (Rich Text Format)
 +  * Box 2: Displays and accepts input as plain formatted text.
 +  * Box 3: Allows the user to browse and select an external text or RTF file to load.
 +
 +Additional Options
 +  * Return with RTF Formatting: If selected, the contents of Box 1 will be used. This is useful if you are working with styled text.
 +  * Return Text: Uses Box 2 (Plain Text) as the input source
 +  * Return Filename: Uses the selected file path from Box 3 to load the contents of an external file.\
 +
 +
 +If no text or file is provided, and the /PROMPT_ON_EMPTY=TRUE parameter is enabled, this dialog will appear during execution prompting the user to manually enter the text data.
 +
 +===== Examples =====
 +
 +
 +
 +
 +
  
visual3d/documentation/pipeline/other_commands/create_text_data.1718644076.txt.gz · Last modified: 2024/06/17 17:07 by sgranger