visual3d:documentation:pipeline:other_commands:set_use_processed_forces
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visual3d:documentation:pipeline:other_commands:set_use_processed_forces [2024/06/26 20:06] – removed sgranger | visual3d:documentation:pipeline:other_commands:set_use_processed_forces [2024/07/17 15:46] (current) – created sgranger | ||
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+ | ====== Set Use Processed Forces ====== | ||
+ | |||
+ | Sets a flag that causes Visual3D to use the signals in the FORCE PROCESSED folder for computing frames for force assignments. | ||
+ | Can also be done manually by going to Settings -> Use Processed Forces... | ||
+ | ==== Pipeline Command ==== | ||
+ | |||
+ | < | ||
+ | Set_Use_Processed_Forces | ||
+ | ! / | ||
+ | ; | ||
+ | </ | ||
+ | |||
+ | See Also: [[Visual3D: | ||
+ | |||
+ | |||
visual3d/documentation/pipeline/other_commands/set_use_processed_forces.1719432406.txt.gz · Last modified: 2024/06/26 20:06 by sgranger