visual3d:documentation:pipeline:plugins:plugins_overview
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visual3d:documentation:pipeline:plugins:plugins_overview [2024/06/18 13:33] – sgranger | visual3d:documentation:pipeline:plugins:plugins_overview [2024/07/17 15:46] (current) – created sgranger | ||
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- | ==== Plugins Overview ==== | + | ====== Plugins Overview ====== |
+ | |||
+ | === Plugins Overview | ||
Visual3D has a modest scripting language that allows automated processing of data. Using scripts, custom data processing (that is not available through the graphical user interface) has been implemented for selected customers. | Visual3D has a modest scripting language that allows automated processing of data. Using scripts, custom data processing (that is not available through the graphical user interface) has been implemented for selected customers. | ||
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In many cases, however, custom plugins have been written by C-Motion for specific customers. If you are eligible to download a plugin, you will find it on your downloads page on our Website. | In many cases, however, custom plugins have been written by C-Motion for specific customers. If you are eligible to download a plugin, you will find it on your downloads page on our Website. | ||
- | === Finding the plugin in the Pipeline Command Tree === | + | == Finding the plugin in the Pipeline Command Tree == |
The Visual3D properties contains the Folder path for the plugins. Check to see that the Plugin Folder is pointed to the folder on disk containing your plugins. | The Visual3D properties contains the Folder path for the plugins. Check to see that the Plugin Folder is pointed to the folder on disk containing your plugins. | ||
- | ==== Compute 3pt Angle ==== | + | === Compute 3pt Angle === |
Compute an angle when 3 markers are in space, assuming that one of the markers is the vertex of the angle. In the following example 1 marker is attached to the Shank, 1 marker is attached at the knee, and 1 marker is attached to the thigh; presumably all markers are placed laterally on the leg. | Compute an angle when 3 markers are in space, assuming that one of the markers is the vertex of the angle. In the following example 1 marker is attached to the Shank, 1 marker is attached at the knee, and 1 marker is attached to the thigh; presumably all markers are placed laterally on the leg. | ||
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If the dialog has not been bypassed, the following will appear revealing the options for the command. | If the dialog has not been bypassed, the following will appear revealing the options for the command. | ||
- | {{3ptAngleDialog.gif}} | + | {{:3ptAngleDialog.gif}} |
- The angle can be projected onto one of the three principal planes or can be left in 3D space. | - The angle can be projected onto one of the three principal planes or can be left in 3D space. | ||
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- The angle can use either a right hand or left hand convention | - The angle can use either a right hand or left hand convention | ||
- | ==== Compute 4pt Angle ==== | + | === Compute 4pt Angle === |
Compute an angle when 2 markers are attached to one segment and 2 markers are attached to another segment. In the following example 2 markers are attached to the Shank and 2 markers are attached to the thigh; presumably all markers are placed laterally on the leg. | Compute an angle when 2 markers are attached to one segment and 2 markers are attached to another segment. In the following example 2 markers are attached to the Shank and 2 markers are attached to the thigh; presumably all markers are placed laterally on the leg. | ||
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If the dialog has not been bypassed, the following will appear revealing the options for the command. | If the dialog has not been bypassed, the following will appear revealing the options for the command. | ||
- | {{4ptAngleDialog.gif}} | + | {{:4ptAngleDialog.gif}} |
- The angle can be projected onto one of the three principal planes or can be left in 3D space. | - The angle can be projected onto one of the three principal planes or can be left in 3D space. | ||
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- The angle can use either a right hand or left hand convention | - The angle can use either a right hand or left hand convention | ||
- | ==== Plugin Average Selected Signals | + | === Plugin Average Selected Signals === |
This is a plugin used to demonstrate the construction of plug-ins to Visual3D; plugins need to be downloaded separately. Visual3D plugin that finds the average of the selected signal. It will process X, Y, and Z components. Script Parameter Description and Values: | This is a plugin used to demonstrate the construction of plug-ins to Visual3D; plugins need to be downloaded separately. Visual3D plugin that finds the average of the selected signal. It will process X, Y, and Z components. Script Parameter Description and Values: |
visual3d/documentation/pipeline/plugins/plugins_overview.1718717602.txt.gz · Last modified: 2024/06/18 13:33 by sgranger