visual3d:documentation:pipeline:plugins:plugins_overview
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visual3d:documentation:pipeline:plugins:plugins_overview [2024/07/16 17:00] – removed sgranger | visual3d:documentation:pipeline:plugins:plugins_overview [2024/07/17 15:46] (current) – created sgranger | ||
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+ | ====== Plugins Overview ====== | ||
+ | |||
+ | === Plugins Overview === | ||
+ | |||
+ | Visual3D has a modest scripting language that allows automated processing of data. Using scripts, custom data processing (that is not available through the graphical user interface) has been implemented for selected customers. | ||
+ | |||
+ | Functionality includes executing user defined .exe files and user defined .dll' | ||
+ | |||
+ | In many cases, however, custom plugins have been written by C-Motion for specific customers. If you are eligible to download a plugin, you will find it on your downloads page on our Website. | ||
+ | |||
+ | == Finding the plugin in the Pipeline Command Tree == | ||
+ | |||
+ | The Visual3D properties contains the Folder path for the plugins. Check to see that the Plugin Folder is pointed to the folder on disk containing your plugins. | ||
+ | |||
+ | === Compute 3pt Angle === | ||
+ | |||
+ | Compute an angle when 3 markers are in space, assuming that one of the markers is the vertex of the angle. In the following example 1 marker is attached to the Shank, 1 marker is attached at the knee, and 1 marker is attached to the thigh; presumably all markers are placed laterally on the leg. | ||
+ | |||
+ | **Compute 3pt Angle** | ||
+ | **/ | ||
+ | **/ | ||
+ | **/ | ||
+ | **/ | ||
+ | **/ | ||
+ | **/ | ||
+ | **/ | ||
+ | **/ | ||
+ | **/ | ||
+ | **;** | ||
+ | If the dialog has not been bypassed, the following will appear revealing the options for the command. | ||
+ | |||
+ | {{: | ||
+ | |||
+ | - The angle can be projected onto one of the three principal planes or can be left in 3D space. | ||
+ | - The angle can be represented from plus/minus 180 degrees or 0 to 360 degrees | ||
+ | - The angle can use either a right hand or left hand convention | ||
+ | |||
+ | === Compute 4pt Angle === | ||
+ | |||
+ | Compute an angle when 2 markers are attached to one segment and 2 markers are attached to another segment. In the following example 2 markers are attached to the Shank and 2 markers are attached to the thigh; presumably all markers are placed laterally on the leg. | ||
+ | |||
+ | **Compute 4pt Angle** | ||
+ | **/ | ||
+ | **/ | ||
+ | **/ | ||
+ | **/ | ||
+ | **/ | ||
+ | **/ | ||
+ | **/ | ||
+ | **/ | ||
+ | **/ | ||
+ | **;** | ||
+ | If the dialog has not been bypassed, the following will appear revealing the options for the command. | ||
+ | |||
+ | {{: | ||
+ | |||
+ | - The angle can be projected onto one of the three principal planes or can be left in 3D space. | ||
+ | - The angle can be represented from plus/minus 180 degrees or 0 to 360 degrees | ||
+ | - The angle can use either a right hand or left hand convention | ||
+ | |||
+ | === Plugin Average Selected Signals === | ||
+ | |||
+ | This is a plugin used to demonstrate the construction of plug-ins to Visual3D; plugins need to be downloaded separately. Visual3D plugin that finds the average of the selected signal. It will process X, Y, and Z components. Script Parameter Description and Values: | ||
+ | |||
+ | **Plugin Average Selected Signals** | ||
+ | **/ | ||
+ | **/ | ||
+ | **/ | ||
+ | **/ | ||
+ | **/ | ||
+ | Note: this plugin supports & rdquor; | ||
+ | |||
+ | **Plugin Average Selected Signals** | ||
+ | **/ | ||
+ | **/ | ||
+ | **/ | ||
+ | **/ | ||
+ | **/ | ||
+ | **;** | ||
+ | |||
visual3d/documentation/pipeline/plugins/plugins_overview.1721149201.txt.gz · Last modified: 2024/07/16 17:00 by sgranger