visual3d:documentation:pipeline:signal_commands:compute_ik_residuals
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
visual3d:documentation:pipeline:signal_commands:compute_ik_residuals [2024/06/17 18:22] – created sgranger | visual3d:documentation:pipeline:signal_commands:compute_ik_residuals [2024/07/17 15:46] (current) – created sgranger | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ===== Command | + | ====== |
+ | |||
+ | ==== Command | ||
< | < | ||
Line 14: | Line 16: | ||
Note: To guarantee that the model pose is consistent with the current IK Properties a " | Note: To guarantee that the model pose is consistent with the current IK Properties a " | ||
- | ===== Background | + | ==== Background ==== |
This command can be used to calculate the residual for each target when using Inverse Kinematics is used to compute the segment Pose. The residual is the Euclidean distance between the target' | This command can be used to calculate the residual for each target when using Inverse Kinematics is used to compute the segment Pose. The residual is the Euclidean distance between the target' | ||
An example of when this would be useful is if you have an IK model and some issues seem to be appearing. You can calculate the residuals for the targets in your IK. If one target as a higher residual than the other targets in your model, you may want to consider removing this target from the list of tracking targets. | An example of when this would be useful is if you have an IK model and some issues seem to be appearing. You can calculate the residuals for the targets in your IK. If one target as a higher residual than the other targets in your model, you may want to consider removing this target from the list of tracking targets. | ||
- | |||
- | |||
visual3d/documentation/pipeline/signal_commands/compute_ik_residuals.1718648561.txt.gz · Last modified: 2024/06/17 18:22 by sgranger