visual3d:documentation:pipeline:signal_commands:compute_ik_residuals
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visual3d:documentation:pipeline:signal_commands:compute_ik_residuals [2024/06/18 13:33] – sgranger | visual3d:documentation:pipeline:signal_commands:compute_ik_residuals [2024/07/17 15:46] (current) – created sgranger | ||
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- | ===== Command | + | ====== |
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Note: To guarantee that the model pose is consistent with the current IK Properties a " | Note: To guarantee that the model pose is consistent with the current IK Properties a " | ||
- | ===== Background | + | ==== Background ==== |
This command can be used to calculate the residual for each target when using Inverse Kinematics is used to compute the segment Pose. The residual is the Euclidean distance between the target' | This command can be used to calculate the residual for each target when using Inverse Kinematics is used to compute the segment Pose. The residual is the Euclidean distance between the target' |
visual3d/documentation/pipeline/signal_commands/compute_ik_residuals.1718717620.txt.gz · Last modified: 2024/06/18 13:33 by sgranger