visual3d:documentation:pipeline:signal_commands:compute_ik_residuals
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visual3d:documentation:pipeline:signal_commands:compute_ik_residuals [2024/06/19 12:52] – sgranger | visual3d:documentation:pipeline:signal_commands:compute_ik_residuals [2024/07/17 15:46] (current) – created sgranger | ||
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- | ===== command | + | ====== |
+ | |||
+ | ==== Command | ||
< | < | ||
- | compute_ik_residuals | + | Compute_IK_Residuals |
- | ! /result_folder=ik_target_residuals | + | ! /RESULT_FOLDER=IK_TARGET_RESIDUALS |
- | ! /separate_components=false | + | ! /SEPARATE_COMPONENTS=FALSE |
; | ; | ||
</ | </ | ||
- | a signal equal to the inverse | + | A signal equal to the inverse |
- | separate_components | + | SEPARATE_COMPONENTS |
- | note: to guarantee that the model pose is consistent with the current | + | Note: To guarantee that the model pose is consistent with the current |
- | ===== background ===== | + | ==== Background |
- | this command can be used to calculate the residual for each target when using inverse kinematics | + | This command can be used to calculate the residual for each target when using Inverse Kinematics |
- | an example of when this would be useful is if you have an ik model and some issues seem to be appearing. | + | An example of when this would be useful is if you have an IK model and some issues seem to be appearing. |
visual3d/documentation/pipeline/signal_commands/compute_ik_residuals.1718801574.txt.gz · Last modified: 2024/06/19 12:52 by sgranger