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visual3d:documentation:pipeline:signal_commands:compute_planar_angle

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visual3d:documentation:pipeline:signal_commands:compute_planar_angle [2024/06/14 17:29] – created sgrangervisual3d:documentation:pipeline:signal_commands:compute_planar_angle [2024/07/17 15:46] (current) – created sgranger
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-|**Language:**|** English**  • [[index.php?title=Compute_Planar_Angle/fr&action=edit&redlink=1|français]] • [[index.php?title=Compute_Planar_Angle/it&action=edit&redlink=1|italiano]] • [[Compute_Planar_Angle/pt|português]] • [[index.php?title=Compute_Planar_Angle/es&action=edit&redlink=1|español]] ****| +====== Compute Planar Angle ======
- +
-|===== Contents =====\\ \\ \\ \\ * [[#Examples|1 Examples]]\\   * [[#Example_1:_Projected_angles_-_3_Point|1.1 Example 1: Projected angles - 3 Point]]\\   * [[#Example_2:_Compute_Planar_Angle_using_transform_segment_coordinate_system|1.2 Example 2: Compute Planar Angle using transform segment coordinate system]]\\   * [[#Example_3:_Projected_angles_-_4_Point|1.3 Example 3: Projected angles - 4 Point]]|+
  
 This command computes a planar angle between three points as diagrammed in example 1 below, or four points as diagrammed in example 2 below. The location of the points displayed corresponds to the combo boxes containing the signal. This command computes a planar angle between three points as diagrammed in example 1 below, or four points as diagrammed in example 2 below. The location of the points displayed corresponds to the combo boxes containing the signal.
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 The command can be edited via text editor and dialog. The details on the dialog and command are found below: The command can be edited via text editor and dialog. The details on the dialog and command are found below:
  
-|[[File:ComputePlanarAngleDialog.jpg|{{/images/thumb/4/41/ComputePlanarAngleDialog.jpg/400px-ComputePlanarAngleDialog.jpg?400x517|caption}}]]  |<code>\\ Square_Root\\ /Signal_Types=The type of signal to be evaluated\\ /Signal_Names=The name of the signal to be evaluated\\ /Signal_Folder=The name of the signal folder\\ /Result_Folder=The name of the resulting folder\\ /Result_Names=The name of the resulting signal \\ /COMPUTE_3PT_ANGLE=(TRUE=3PT, FLASE=4PT}\\ /NORMALX=The normal vector to the 3D angle\\ /NORMALY=\\ /NORMALZ=\\ /REFERENCE_SEGMENT= LAB\\ /PROJECTION_PLANE= XY\\ /USE_RIGHT_HAND_RULE=TRUE\\ /USE_0_TO_360_DEGREES=TRUE\\ </code>  |+|{{:ComputePlanarAngleDialog.jpg}}  |<code>\\ Square_Root\\ /Signal_Types=The type of signal to be evaluated\\ /Signal_Names=The name of the signal to be evaluated\\ /Signal_Folder=The name of the signal folder\\ /Result_Folder=The name of the resulting folder\\ /Result_Names=The name of the resulting signal \\ /COMPUTE_3PT_ANGLE=(TRUE=3PT, FLASE=4PT}\\ /NORMALX=The normal vector to the 3D angle\\ /NORMALY=\\ /NORMALZ=\\ /REFERENCE_SEGMENT= LAB\\ /PROJECTION_PLANE= XY\\ /USE_RIGHT_HAND_RULE=TRUE\\ /USE_0_TO_360_DEGREES=TRUE\\ </code>  |
  
  
 ---- ----
  
-===== Examples =====+==== Examples ====
  
-==== Example 1: Projected angles - 3 Point ====+=== Example 1: Projected angles - 3 Point ===
  
 Given TARGETS labeled: Given TARGETS labeled:
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 </code> </code>
  
-==== Example 2: Compute Planar Angle using transform segment coordinate system ====+=== Example 2: Compute Planar Angle using transform segment coordinate system ===
  
 This example transforms the targets **DISTAL1**, **VERTEX**, **DISTAL2** into the segment **RFT** coordinate system and then computes the planar angle **TEST_ANGLE**. This example transforms the targets **DISTAL1**, **VERTEX**, **DISTAL2** into the segment **RFT** coordinate system and then computes the planar angle **TEST_ANGLE**.
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 </code> </code>
  
-==== Example 3: Projected angles - 4 Point ====+=== Example 3: Projected angles - 4 Point ===
  
 Given TARGETS labeled: Given TARGETS labeled:
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 </code> </code>
  
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-Retrieved from "" 
  
  
visual3d/documentation/pipeline/signal_commands/compute_planar_angle.1718386191.txt.gz · Last modified: 2024/06/14 17:29 by sgranger