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visual3d:documentation:pipeline:signal_commands:compute_planar_angle

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visual3d:documentation:pipeline:signal_commands:compute_planar_angle [2024/06/17 18:22] – created sgrangervisual3d:documentation:pipeline:signal_commands:compute_planar_angle [2024/07/17 15:46] (current) – created sgranger
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- +====== Compute Planar Angle ======
- +
  
 This command computes a planar angle between three points as diagrammed in example 1 below, or four points as diagrammed in example 2 below. The location of the points displayed corresponds to the combo boxes containing the signal. This command computes a planar angle between three points as diagrammed in example 1 below, or four points as diagrammed in example 2 below. The location of the points displayed corresponds to the combo boxes containing the signal.
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 The command can be edited via text editor and dialog. The details on the dialog and command are found below: The command can be edited via text editor and dialog. The details on the dialog and command are found below:
  
-|[[ComputePlanarAngleDialog.jpg{{/images/thumb/4/41/ComputePlanarAngleDialog.jpg/400px-ComputePlanarAngleDialog.jpg?400x517]]  |<code>\\ Square_Root\\ /Signal_Types=The type of signal to be evaluated\\ /Signal_Names=The name of the signal to be evaluated\\ /Signal_Folder=The name of the signal folder\\ /Result_Folder=The name of the resulting folder\\ /Result_Names=The name of the resulting signal \\ /COMPUTE_3PT_ANGLE=(TRUE=3PT, FLASE=4PT}\\ /NORMALX=The normal vector to the 3D angle\\ /NORMALY=\\ /NORMALZ=\\ /REFERENCE_SEGMENT= LAB\\ /PROJECTION_PLANE= XY\\ /USE_RIGHT_HAND_RULE=TRUE\\ /USE_0_TO_360_DEGREES=TRUE\\ </code>  |+|{{:ComputePlanarAngleDialog.jpg}}  |<code>\\ Square_Root\\ /Signal_Types=The type of signal to be evaluated\\ /Signal_Names=The name of the signal to be evaluated\\ /Signal_Folder=The name of the signal folder\\ /Result_Folder=The name of the resulting folder\\ /Result_Names=The name of the resulting signal \\ /COMPUTE_3PT_ANGLE=(TRUE=3PT, FLASE=4PT}\\ /NORMALX=The normal vector to the 3D angle\\ /NORMALY=\\ /NORMALZ=\\ /REFERENCE_SEGMENT= LAB\\ /PROJECTION_PLANE= XY\\ /USE_RIGHT_HAND_RULE=TRUE\\ /USE_0_TO_360_DEGREES=TRUE\\ </code>  |
  
  
 ---- ----
  
-===== Examples =====+==== Examples ====
  
-==== Example 1: Projected angles - 3 Point ====+=== Example 1: Projected angles - 3 Point ===
  
 Given TARGETS labeled: Given TARGETS labeled:
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 </code> </code>
  
-==== Example 2: Compute Planar Angle using transform segment coordinate system ====+=== Example 2: Compute Planar Angle using transform segment coordinate system ===
  
 This example transforms the targets **DISTAL1**, **VERTEX**, **DISTAL2** into the segment **RFT** coordinate system and then computes the planar angle **TEST_ANGLE**. This example transforms the targets **DISTAL1**, **VERTEX**, **DISTAL2** into the segment **RFT** coordinate system and then computes the planar angle **TEST_ANGLE**.
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 </code> </code>
  
-==== Example 3: Projected angles - 4 Point ====+=== Example 3: Projected angles - 4 Point ===
  
 Given TARGETS labeled: Given TARGETS labeled:
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 ; ;
 </code> </code>
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visual3d/documentation/pipeline/signal_commands/compute_planar_angle.1718648562.txt.gz · Last modified: 2024/06/17 18:22 by sgranger