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visual3d:documentation:pipeline:signal_commands:compute_planar_angle

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visual3d:documentation:pipeline:signal_commands:compute_planar_angle [2024/07/12 14:06] – created sgrangervisual3d:documentation:pipeline:signal_commands:compute_planar_angle [2024/07/17 15:46] (current) – created sgranger
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-====== Compute_Planar_Angle ======+====== Compute Planar Angle ======
  
 This command computes a planar angle between three points as diagrammed in example 1 below, or four points as diagrammed in example 2 below. The location of the points displayed corresponds to the combo boxes containing the signal. This command computes a planar angle between three points as diagrammed in example 1 below, or four points as diagrammed in example 2 below. The location of the points displayed corresponds to the combo boxes containing the signal.
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 The command can be edited via text editor and dialog. The details on the dialog and command are found below: The command can be edited via text editor and dialog. The details on the dialog and command are found below:
  
-|{{ComputePlanarAngleDialog.jpg}}  |<code>\\ Square_Root\\ /Signal_Types=The type of signal to be evaluated\\ /Signal_Names=The name of the signal to be evaluated\\ /Signal_Folder=The name of the signal folder\\ /Result_Folder=The name of the resulting folder\\ /Result_Names=The name of the resulting signal \\ /COMPUTE_3PT_ANGLE=(TRUE=3PT, FLASE=4PT}\\ /NORMALX=The normal vector to the 3D angle\\ /NORMALY=\\ /NORMALZ=\\ /REFERENCE_SEGMENT= LAB\\ /PROJECTION_PLANE= XY\\ /USE_RIGHT_HAND_RULE=TRUE\\ /USE_0_TO_360_DEGREES=TRUE\\ </code>  |+|{{:ComputePlanarAngleDialog.jpg}}  |<code>\\ Square_Root\\ /Signal_Types=The type of signal to be evaluated\\ /Signal_Names=The name of the signal to be evaluated\\ /Signal_Folder=The name of the signal folder\\ /Result_Folder=The name of the resulting folder\\ /Result_Names=The name of the resulting signal \\ /COMPUTE_3PT_ANGLE=(TRUE=3PT, FLASE=4PT}\\ /NORMALX=The normal vector to the 3D angle\\ /NORMALY=\\ /NORMALZ=\\ /REFERENCE_SEGMENT= LAB\\ /PROJECTION_PLANE= XY\\ /USE_RIGHT_HAND_RULE=TRUE\\ /USE_0_TO_360_DEGREES=TRUE\\ </code>  |
  
  
visual3d/documentation/pipeline/signal_commands/compute_planar_angle.1720793204.txt.gz · Last modified: 2024/07/12 14:06 by sgranger