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visual3d:documentation:pipeline:signal_commands:compute_planar_angle

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visual3d:documentation:pipeline:signal_commands:compute_planar_angle [2024/07/17 15:11] sgrangervisual3d:documentation:pipeline:signal_commands:compute_planar_angle [2024/07/17 15:46] (current) – created sgranger
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-====== Compute_Planar_Angle ======+====== Compute Planar Angle ======
  
 This command computes a planar angle between three points as diagrammed in example 1 below, or four points as diagrammed in example 2 below. The location of the points displayed corresponds to the combo boxes containing the signal. This command computes a planar angle between three points as diagrammed in example 1 below, or four points as diagrammed in example 2 below. The location of the points displayed corresponds to the combo boxes containing the signal.
visual3d/documentation/pipeline/signal_commands/compute_planar_angle.1721229087.txt.gz · Last modified: 2024/07/17 15:11 by sgranger