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visual3d:documentation:pipeline:signal_commands:computing_the_range_of_motion

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visual3d:documentation:pipeline:signal_commands:computing_the_range_of_motion [2024/06/17 18:22] – created sgrangervisual3d:documentation:pipeline:signal_commands:computing_the_range_of_motion [2024/07/17 15:46] (current) – created sgranger
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 +====== Computing the Range of Motion ======
  
- +==== Background ====
- +
- +
-===== Background =====+
  
 There are several steps required to determine the range of motion. This page details three examples: There are several steps required to determine the range of motion. This page details three examples:
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   * Example 3 computes a cummulative range of motion   * Example 3 computes a cummulative range of motion
  
-===== Example 1: Compute Range of Motion from events =====+==== Example 1: Compute Range of Motion from events ====
  
 Consider the right knee angle angle expressed as "Right Knee Ang". Compute the range of motion over all frames in the file using events. The result is named "Right Knee Ang ROM". Consider the right knee angle angle expressed as "Right Knee Ang". Compute the range of motion over all frames in the file using events. The result is named "Right Knee Ang ROM".
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 </code> </code>
  
-===== Example 2: Compute Range of Motion over all frames =====+==== Example 2: Compute Range of Motion over all frames ====
  
 Consider the right knee angle angle expressed as "Right Knee Ang". Compute the range of motion over all frames in the file. The result is named "Right Knee Ang ROM". Consider the right knee angle angle expressed as "Right Knee Ang". Compute the range of motion over all frames in the file. The result is named "Right Knee Ang ROM".
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 </code> </code>
  
-===== Example 3: Computing the cumulative range of motion =====+==== Example 3: Computing the cumulative range of motion ====
  
 One may want to calculate the cummulative amount of a certain movement occurring at a joint during a task. For example, consider hip flexion range of motion for 2 subjects: One may want to calculate the cummulative amount of a certain movement occurring at a joint during a task. For example, consider hip flexion range of motion for 2 subjects:
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 ; ;
 </code> </code>
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visual3d/documentation/pipeline/signal_commands/computing_the_range_of_motion.1718648569.txt.gz · Last modified: 2024/06/17 18:22 by sgranger