visual3d:documentation:pipeline:signal_commands:distance_parallel_to_path
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visual3d:documentation:pipeline:signal_commands:distance_parallel_to_path [2024/06/14 17:30] – created sgranger | visual3d:documentation:pipeline:signal_commands:distance_parallel_to_path [2024/11/05 16:16] (current) – Cleaned up and working towards Pipeline Command template. wikisysop | ||
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- | |**Language: | + | ===== Distance Parallel To Path ===== |
- | || | + | The command Distance_Parallel_To_Path computes the dot product of a vector from the start to point p, with the straight line path defined as the position at Event1 to position at Event2. In the figure below, the blue line is the parallel distance from the point P. |
- | The command Distance_Parallel_To_Path computes the dot product of a vector from the start to point p, with the straight line path defined as the Position at Event1 to position at Event2 | + | {{: |
- | [[File:On_off_axis_path.gif|{{/ | + | ==== Example: Unnormalized Distance for Target ==== |
- | In the above figure, the blue line is the parallel | + | The pipeline command below will calculate |
- | \\ | + | < |
- | **Distance_Parallel_To_Path** | + | Distance_Parallel_To_Path |
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+ | ! / | ||
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+ | ! / | ||
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+ | / | ||
+ | ; | ||
+ | </ | ||
- | **/ | + | ==== Notes ==== |
- | **/ | + | If the NORMALIZE_TO_DISTANCE |
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- | **! / | + | |
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- | **/ | + | |
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- | **! / | + | |
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- | **/NORMALIZE_TO_DISTANCE=**FALSE | + | |
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- | **;** | + | |
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- | Normalize to distance results in dividing | + | |
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- | Retrieved from "" | + | |
+ | ==== See Also === | ||
+ | Visual3D also contains commands for the [[visual3d: |
visual3d/documentation/pipeline/signal_commands/distance_parallel_to_path.1718386201.txt.gz · Last modified: 2024/06/14 17:30 by sgranger