User Tools

Site Tools


visual3d:documentation:pipeline:signal_commands:distance_perpendicular_to_path

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
visual3d:documentation:pipeline:signal_commands:distance_perpendicular_to_path [2024/06/14 17:30] – created sgrangervisual3d:documentation:pipeline:signal_commands:distance_perpendicular_to_path [2024/11/05 16:39] (current) – Cleaned up and working towards Pipeline Command template. wikisysop
Line 1: Line 1:
-|**Language:**|** English**  • [[index.php?title=Distance_Perpendicular_To_Path/fr&action=edit&redlink=1|français]] • [[index.php?title=Distance_Perpendicular_To_Path/it&action=edit&redlink=1|italiano]] • [[Distance_Perpendicular_To_Path/pt|português]] • [[index.php?title=Distance_Perpendicular_To_Path/es&action=edit&redlink=1|español]] ****|+===== Distance Perpendicular To Path =====
  
-||+The command Distance_Perpendicular_To_Path computes the perpendicular distance from a point along a path (P in the figure below) to a straight path defined as the position at Event1 to position at Event2. In the figure below, the red line is the perpendicular distance from the point P.
  
-The command Distance_Perpendicular_To_Path computes the perpendicular distance from a point along a path (P in the figure above) to a straight path defined as the Position at Event1 to position at Event2.+{{:On_off_axis_path.gif}}
  
-[[File:On_off_axis_path.gif|{{/images/b/b5/On_off_axis_path.gif?424x239}}]]+==== ExampleUnnormalized Distance for Target ====
  
-In the above figure, the red line is the perpendicular distance from the point P. For example:+The pipeline command below will calculate the distance travelled by the MID_PSIS [[visual3d:documentation:c3d_signal_types:target_data_type|TARGET]] perpendicular to its path between the [[visual3d:documentation:c3d_signal_types:event_label_data_type|events]] START and STOP. This distance will not be normalized.
  
-\\ +<code> 
-**Distance_Perpendicular_To_Path**+Distance_Perpendicular_To_Path 
 +/SIGNAL_TYPES=TARGET 
 +/SIGNAL_NAMES=MID_PSIS 
 +! /SIGNAL_FOLDER=ORIGINAL 
 +/RESULT_NAME=PSIS_DISTANCE 
 +! /RESULT_FOLDER=PROCESSED 
 +/EVENT_NAME_START=START 
 +/EVENT_NAME_STOP=STOP 
 +/NORMALIZE_TO_DISTANCE=FALSE 
 +
 +</code>
  
-**/SIGNAL_TYPES=**TARGET+==== Notes ====
  
-**/SIGNAL_NAMES=**MID_PSIS+If the NORMALIZE_TO_DISTANCE parameter is true then the resulting perpendicular distance is divided by the distance along the straight path.
  
-**! /SIGNAL_FOLDER=**ORIGINAL +==== See Also ===
- +
-**/RESULT_NAME=**PSIS_DISTANCE +
- +
-**! /RESULT_FOLDER=**PROCESSED +
- +
-**/EVENT_NAME_START=**START +
- +
-**/EVENT_NAME_STOP=**STOP +
- +
-**/NORMALIZE_TO_DISTANCE=**FALSE +
- +
-**;** +
- +
-Normalize to distance results in dividing the resulting perpendicular distance to the distance along the straight path +
- +
- +
-Retrieved from ""+
  
 +Visual3D also contains commands for the [[visual3d:documentation:pipeline:signal_commands:distance_parallel_to_path|Distance Parallel to Path]] and [[visual3d:documentation:pipeline:signal_commands:distance_along_path|Distance Along Path]]. Or return to the [[visual3d:documentation:pipeline:signal_commands:signal_commands_overview|Signal Commands]] overview.
  
visual3d/documentation/pipeline/signal_commands/distance_perpendicular_to_path.1718386202.txt.gz · Last modified: 2024/06/14 17:30 by sgranger